table of contents
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_SetTextureColorModFloat(3) | SDL3 FUNCTIONS | SDL_SetTextureColorModFloat(3) | 
NAME¶
SDL_SetTextureColorModFloat - Set an additional color value multiplied into render copy operations.
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b);
DESCRIPTION¶
When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:
srcC = srcC * color
Color modulation is not always supported by the renderer; it will return false if color modulation is not supported.
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_GetTextureColorModFloat(3), SDL_SetTextureAlphaModFloat(3), SDL_SetTextureColorMod(3)
| SDL 3.3.3 | Simple Directmedia Layer |