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SDL_StartTextInputWithProperties(3) | SDL3 FUNCTIONS | SDL_StartTextInputWithProperties(3) |
NAME¶
SDL_StartTextInputWithProperties - Start accepting Unicode text input events in a window, with properties describing the input.
SYNOPSIS¶
#include <SDL3/SDL_keyboard.h>
bool SDL_StartTextInputWithProperties(SDL_Window *window, SDL_PropertiesID props);
DESCRIPTION¶
This function will enable text input (SDL_EVENT_TEXT_INPUT and SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this function paired with SDL_StopTextInput().
Text input events are not received by default.
On some platforms using this function shows the screen keyboard and/or activates an IME, which can prevent some key press events from being passed through.
These are the supported properties:
• SDL_PROP_TEXTINPUT_TYPE_NUMBER - an SDL_TextInputType value that describes text being input, defaults to SDL_TEXTINPUT_TYPE_TEXT.
• SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER - an SDL_Capitalization value that describes how text should be capitalized, defaults to SDL_CAPITALIZE_SENTENCES for normal text entry, SDL_CAPITALIZE_WORDS for SDL_TEXTINPUT_TYPE_TEXT_NAME, and SDL_CAPITALIZE_NONE for e-mail addresses, usernames, and passwords.
• SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN - true to enable auto completion and auto correction, defaults to true.
• SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN - true if multiple lines of text are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME is "1".
On Android you can directly specify the input type:
• SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER - the text input type to use, overriding other properties. This is documented at https://developer.android.com/reference/android/text/InputType
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL_SetTextInputArea(3), SDL_StartTextInput(3), SDL_StopTextInput(3), SDL_TextInputActive(3)
SDL 3.3.0 | Simple Directmedia Layer |