table of contents
- experimental 3.1.6+ds-1
SDL_StorageInterface(3type) | SDL3 DATATYPES | SDL_StorageInterface(3type) |
NAME¶
SDL_StorageInterface - Function interface for SDL_Storage .
HEADER FILE¶
Defined in SDL3/SDL_storage.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_StorageInterface { /* The version of this interface */ Uint32 version; /* Called when the storage is closed */ bool (SDLCALL *close)(void *userdata); /* Optional, returns whether the storage is currently ready for access */ bool (SDLCALL *ready)(void *userdata); /* Enumerate a directory, optional for write-only storage */ bool (SDLCALL *enumerate)(void *userdata, const char *path, SDL_EnumerateDirectoryCallback callback, void *callback_userdata); /* Get path information, optional for write-only storage */ bool (SDLCALL *info)(void *userdata, const char *path, SDL_PathInfo *info); /* Read a file from storage, optional for write-only storage */ bool (SDLCALL *read_file)(void *userdata, const char *path, void *destination, Uint64 length); /* Write a file to storage, optional for read-only storage */ bool (SDLCALL *write_file)(void *userdata, const char *path, const void *source, Uint64 length); /* Create a directory, optional for read-only storage */ bool (SDLCALL *mkdir)(void *userdata, const char *path); /* Remove a file or empty directory, optional for read-only storage */ bool (SDLCALL *remove)(void *userdata, const char *path); /* Rename a path, optional for read-only storage */ bool (SDLCALL *rename)(void *userdata, const char *oldpath, const char *newpath); /* Copy a file, optional for read-only storage */ bool (SDLCALL *copy)(void *userdata, const char *oldpath, const char *newpath); /* Get the space remaining, optional for read-only storage */ Uint64 (SDLCALL *space_remaining)(void *userdata); } SDL_StorageInterface;
DESCRIPTION¶
Apps that want to supply a custom implementation of
SDL_Storage
will fill in all the functions in this struct, and then pass it to
SDL_OpenStorage
to create a custom
SDL_Storage
object.
It is not usually necessary to do this; SDL provides standard implementations for many things you might expect to do with an
SDL_Storage .
This structure should be initialized using
SDL_INIT_INTERFACE ()
AVAILABILITY¶
This struct is available since SDL 3.1.3.
SEE ALSO¶
•(3), SDL_INIT_INTERFACE(3)
SDL 3.1.6 | Simple Directmedia Layer |