table of contents
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_StorageInterface(3type) | SDL3 DATATYPES | SDL_StorageInterface(3type) | 
NAME¶
SDL_StorageInterface - Function interface for SDL_Storage .
HEADER FILE¶
Defined in SDL3/SDL_storage.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_StorageInterface
{
    /* The version of this interface */
    Uint32 version;
    /* Called when the storage is closed */
    bool (SDLCALL *close)(void *userdata);
    /* Optional, returns whether the storage is currently ready for access */
    bool (SDLCALL *ready)(void *userdata);
    /* Enumerate a directory, optional for write-only storage */
    bool (SDLCALL *enumerate)(void *userdata, const char *path, SDL_EnumerateDirectoryCallback callback, void *callback_userdata);
    /* Get path information, optional for write-only storage */
    bool (SDLCALL *info)(void *userdata, const char *path, SDL_PathInfo *info);
    /* Read a file from storage, optional for write-only storage */
    bool (SDLCALL *read_file)(void *userdata, const char *path, void *destination, Uint64 length);
    /* Write a file to storage, optional for read-only storage */
    bool (SDLCALL *write_file)(void *userdata, const char *path, const void *source, Uint64 length);
    /* Create a directory, optional for read-only storage */
    bool (SDLCALL *mkdir)(void *userdata, const char *path);
    /* Remove a file or empty directory, optional for read-only storage */
    bool (SDLCALL *remove)(void *userdata, const char *path);
    /* Rename a path, optional for read-only storage */
    bool (SDLCALL *rename)(void *userdata, const char *oldpath, const char *newpath);
    /* Copy a file, optional for read-only storage */
    bool (SDLCALL *copy)(void *userdata, const char *oldpath, const char *newpath);
    /* Get the space remaining, optional for read-only storage */
    Uint64 (SDLCALL *space_remaining)(void *userdata);
} SDL_StorageInterface;
DESCRIPTION¶
Apps that want to supply a custom implementation of
SDL_Storage
  
   will fill in all the functions in this struct, and then pass it to
    SDL_OpenStorage
  
   to create a custom
SDL_Storage
  
   object.
It is not usually necessary to do this; SDL provides standard implementations for many things you might expect to do with an
SDL_Storage .
This structure should be initialized using
SDL_INIT_INTERFACE ()
AVAILABILITY¶
This struct is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_INIT_INTERFACE(3)
| SDL 3.2.10 | Simple Directmedia Layer |