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SDL_StretchSurface(3) SDL3 FUNCTIONS SDL_StretchSurface(3)

NAME

SDL_StretchSurface - Perform a stretched pixel copy from one surface to another.

SYNOPSIS

#include <SDL3/SDL_surface.h>
bool SDL_StretchSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);

FUNCTION PARAMETERS

the SDL_Surface structure to be copied from.
the SDL_Rect structure representing the rectangle to be copied, or NULL to copy the entire surface.
the SDL_Surface structure that is the blit target.
the SDL_Rect structure representing the target rectangle in the destination surface, or NULL to fill the entire destination surface.
the SDL_ScaleMode to be used.

RETURN VALUE

for more information.

THREAD SAFETY

Only one thread should be using the src and dst surfaces at any given time.

AVAILABILITY

This function is available since SDL 3.4.0.

SEE ALSO

SDL_BlitSurfaceScaled(3)

SDL 3.2.16 Simple Directmedia Layer