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SDL_TextureAddressMode(3type) SDL3 DATATYPES SDL_TextureAddressMode(3type)

NAME

SDL_TextureAddressMode - The addressing mode for a texture when used in SDL_RenderGeometry().

SYNOPSIS

#include <SDL3/SDL_render.h>
typedef enum SDL_TextureAddressMode
{
    SDL_TEXTURE_ADDRESS_INVALID = -1,
    SDL_TEXTURE_ADDRESS_AUTO,   /**< Wrapping is enabled if texture coordinates are outside [0, 1], this is the default */
    SDL_TEXTURE_ADDRESS_CLAMP,  /**< Texture coordinates are clamped to the [0, 1] range */
    SDL_TEXTURE_ADDRESS_WRAP    /**< The texture is repeated (tiled) */
} SDL_TextureAddressMode;

DESCRIPTION

This affects how texture coordinates are interpreted outside of [0, 1]

AVAILABILITY

This enum is available since SDL 3.4.0.

SDL 3.3.0 Simple Directmedia Layer