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- experimental 3.3.4+ds-1
| SDL_TextureAddressMode(3type) | SDL3 DATATYPES | SDL_TextureAddressMode(3type) |
NAME¶
SDL_TextureAddressMode - The addressing mode for a texture when used in SDL_RenderGeometry().
SYNOPSIS¶
#include <SDL3/SDL_render.h>
typedef enum SDL_TextureAddressMode
{
SDL_TEXTURE_ADDRESS_INVALID = -1,
SDL_TEXTURE_ADDRESS_AUTO, /**< Wrapping is enabled if texture coordinates are outside [0, 1], this is the default */
SDL_TEXTURE_ADDRESS_CLAMP, /**< Texture coordinates are clamped to the [0, 1] range */
SDL_TEXTURE_ADDRESS_WRAP /**< The texture is repeated (tiled) */
} SDL_TextureAddressMode;
DESCRIPTION¶
This affects how texture coordinates are interpreted outside of [0, 1]
Texture wrapping is always supported for power of two texture sizes, and is supported for other texture sizes if SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN is set to true.
AVAILABILITY¶
This enum is available since SDL 3.4.0.
| SDL 3.3.4 | Simple Directmedia Layer |