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- experimental 3.1.6+ds-1
SDL_UploadToGPUTexture(3) | SDL3 FUNCTIONS | SDL_UploadToGPUTexture(3) |
NAME¶
SDL_UploadToGPUTexture - Uploads data from a transfer buffer to a texture.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_UploadToGPUTexture( SDL_GPUCopyPass *copy_pass, const SDL_GPUTextureTransferInfo *source, const SDL_GPUTextureRegion *destination, bool cycle);
DESCRIPTION¶
The upload occurs on the GPU timeline. You may assume that the upload has finished in subsequent commands.
You must align the data in the transfer buffer to a multiple of the texel size of the texture format.
FUNCTION PARAMETERS¶
- copy_pass
- a copy pass handle.
- source
- the source transfer buffer with image layout information.
- destination
- the destination texture region.
- cycle
- if true, cycles the texture if the texture is bound, otherwise overwrites the data.
AVAILABILITY¶
This function is available since SDL 3.1.3.
SDL 3.1.6 | Simple Directmedia Layer |