table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_UploadToGPUTexture(3) | SDL3 FUNCTIONS | SDL_UploadToGPUTexture(3) | 
NAME¶
SDL_UploadToGPUTexture - Uploads data from a transfer buffer to a texture.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_UploadToGPUTexture(
    SDL_GPUCopyPass *copy_pass,
    const SDL_GPUTextureTransferInfo *source,
    const SDL_GPUTextureRegion *destination,
    bool cycle);
DESCRIPTION¶
The upload occurs on the GPU timeline. You may assume that the upload has finished in subsequent commands.
You must align the data in the transfer buffer to a multiple of the texel size of the texture format.
FUNCTION PARAMETERS¶
- copy_pass
 - a copy pass handle.
 - source
 - the source transfer buffer with image layout information.
 - destination
 - the destination texture region.
 - cycle
 - if true, cycles the texture if the texture is bound, otherwise overwrites the data.
 
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |