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SDL_WaitForGPUSwapchain(3) SDL3 FUNCTIONS SDL_WaitForGPUSwapchain(3)

NAME

SDL_WaitForGPUSwapchain - Blocks the thread until a swapchain texture is available to be acquired.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
bool SDL_WaitForGPUSwapchain(
    SDL_GPUDevice *device,
    SDL_Window *window);

FUNCTION PARAMETERS

a GPU context.
a window that has been claimed.

RETURN VALUE

Returns true on success, false on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function should only be called from the thread that created the window.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_AcquireGPUSwapchainTexture(3), SDL_WaitAndAcquireGPUSwapchainTexture(3), SDL_SetGPUAllowedFramesInFlight(3)

SDL 3.3.0 Simple Directmedia Layer