table of contents
SDL_WaitForGPUSwapchain(3) | SDL3 FUNCTIONS | SDL_WaitForGPUSwapchain(3) |
NAME¶
SDL_WaitForGPUSwapchain - Blocks the thread until a swapchain texture is available to be acquired.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_WaitForGPUSwapchain( SDL_GPUDevice *device, SDL_Window *window);
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success, false on failure; call
SDL_GetError () for more information.
THREAD SAFETY¶
This function should only be called from the thread that created the window.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_AcquireGPUSwapchainTexture(3), •(3), SDL_WaitAndAcquireGPUSwapchainTexture(3), •(3), SDL_SetGPUAllowedFramesInFlight(3)
SDL 3.2.0 | Simple Directmedia Layer |