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MIX_PauseTrack(3) SDL_mixer3 FUNCTIONS MIX_PauseTrack(3)

NAME

MIX_PauseTrack - Pause a currently-playing track.

HEADER FILE

Defined in SDL3_mixer/SDL_mixer.h

SYNOPSIS

#include "SDL3_mixer/SDL_mixer.h"
bool MIX_PauseTrack(MIX_Track *track);

DESCRIPTION

A paused track is not considered "stopped," so its

MIX_TrackStoppedCallback
will not fire if paused, but it won't change state by default, generate audio, or generally make progress, until it is resumed.

It is legal to pause a track that's in any state (playing, already paused, or stopped). Unless the track is currently playing, pausing does nothing, and returns true. A false return is only used to signal errors here (such as MIX_Init
not being called or track being NULL).

FUNCTION PARAMETERS

the track to pause.

RETURN VALUE

Returns true if the track has paused, false on error; call SDL_GetError() for details.

THREAD SAFETY

It is safe to call this function from any thread.

AVAILABILITY

This function is available since SDL_mixer 3.0.0.

SEE ALSO

(3), MIX_ResumeTrack(3)

SDL_mixer 3.1.0 SDL_mixer