NAME¶
gomoku
—
game of 5 in a row
SYNOPSIS¶
gomoku |
[ -bcdu ]
[-D
debugfile ]
[inputfile ] |
DESCRIPTION¶
gomoku
is a two player game where the object
is to get 5 in a row horizontally, vertically or diagonally on a 19 by 19
grid. By convention, black always moves first. With no arguments,
gomoku
will display a playing board and
prompt for moves from the user. Valid moves are a letter for the column and a
number for the row of an empty board location. Entering ``quit" or
``resign" will end the game. You can save the current state of the game
by entering ``save" and supplying a file name when prompted. The optional
file
inputfile can be used to restore a saved
game.
The options are:
-b
- This option sets background mode. Input moves are read from standard
input, the computer picks a move, and prints it to standard output. The
first input line should be either ``black" or ``white" to
specify whether
gomoku
has the first
move or not respectively. This option was intended for game tournaments
where a referee program handles the board display and pits one program
against another.
-c
- Computer versus computer.
gomoku
will
play a game against itself. This is mostly used for testing.
-d
- Print debugging information. Repeating this option more than once yields
more detailed information.
-D
debugfile
- Print the debug information to debugfile
instead of to the standard output.
-u
- User versus user. This is mostly used for testing.
AUTHOR¶
Ralph Campbell
ACKNOWLEDGEMENTS¶
The board display routines were based on the
goref
program written by Peter
Langston.