DESCENT3(6) | Games Manual | DESCENT3(6) |
NAME¶
descent3 - 3D space shooter game
SYNOPSIS¶
descent3 [options]
DESCRIPTION¶
This manual page documents briefly the descent3 command.
Descent 3 is a space first-person shooter video game developed by Outrage Entertainment and originally published in 1999. The game data needs to be installed independently using the 'game-data-packager' program, and by default it will be looked for at /usr/share/games/descent3
OPTIONS¶
- Audio Options
- -nomusic
- Disables music.
- -nosound
- Disables all sound, including music.
- Display Options
- -aspect <value>
- Specifies the screen aspect ratio for non-standard displays, such as wide-screen TVs.
- -height <height>
- Sets the screen resolution to the specified height, if possible.
- -width <width>
- Sets the screen resolution to the specified width, if possible.
- -NoRenderWindows
- Causes all windows to be fully transparent. Use this option if your card does not correctly render partially-transparent windows.
- -vsync
- Turns on Vertical Sync. The flag will be enabled in the registry so it will be on when the game is run again.
- -windowed
- Runs the game in a window.
- Input Options
- -deadzone <k>
- Specifies the size of the deadzone for a joystick.
- -mlooksens <scale>
- Determines how much the player moves when the mouse is moved.
- -mousesens <scale>
- Adjusts the sensitivity of the mouse when not using mouselook mode.
- Performance Options
- -fastdemo
- Causes a demo to play back at the highest speed your computer is capable of.
- -forcelightmaps
- Forces the use of lightmaps, even the Default Detail Level is set to Low in the launcher setup.
- -framecap <fps>
- Limits the framerate to the number of frames per second specified.
- -himem
- Forces normal operations even when low memory conditions are detected.
- -lowmem
- Uses scaled-down textures and lower quality (8-bit) sounds to conserve memory.
- -superlowmem
- Uses the -lowmem settings and further scales down textures to conserve memory.
- -nolightmaps
- Disables lightmaps. This will improve performance on low-end video cards.
- -nomotionblur
- Disables motion blur on robots.
- -nosatomega
- Disables alpha saturation on the omega cannon effect.
- -nosparkles
- Disables powerup sparkles.
- Multiplayer and Network Options: TODO
- Other Options
- -logfile
- Generates a logfile d3.log.
- -makemovie
- Causes the demo system to save a screenshot of every frame during playback.
- -mission <name>
- Loads the specified mission file at startup.
- -pilot <name>
- Specifies the pilot to use, skipping the pilot selection dialog when the game starts.
- -setdir <path>
- Specifies the working directory for Descent 3.
- -useexedir <path>
- Tells Descent 3 to use the directory in which the executable is located as the working directory.
FILES¶
- /usr/share/games/descent3/
- Game data files.
- $XDG_DATA_HOME/Outrage Entertainment/Descent 3/
- defaulting to
~/.local/share/Outrage Entertainment/Descent 3/
Configuration, savegames, demos & logfile
- $XDG_CACHE_HOME/Descent3/
- defaulting to ~/.cache/Descent3/
Temporay files
AUTHOR¶
Descent 3 was written by Outrage Entertainment. The Descent community continues the development at https://github.com/DescentDevelopers/Descent3
This manual page was written by Sébastien Noel <sebastien@twolife.be>, for the Debian project (but may be used by others).
2024-08-24 |