table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GPULoadOp(3type) | SDL3 DATATYPES | SDL_GPULoadOp(3type) | 
NAME¶
SDL_GPULoadOp - Specifies how the contents of a texture attached to a render pass are treated at the beginning of the render pass.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef enum SDL_GPULoadOp
{
    SDL_GPU_LOADOP_LOAD,      /**< The previous contents of the texture will be preserved. */
    SDL_GPU_LOADOP_CLEAR,     /**< The contents of the texture will be cleared to a color. */
    SDL_GPU_LOADOP_DONT_CARE  /**< The previous contents of the texture need not be preserved. The contents will be undefined. */
} SDL_GPULoadOp;
AVAILABILITY¶
This enum is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.10 | Simple Directmedia Layer |