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other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GPUVertexElementFormat(3type) | SDL3 DATATYPES | SDL_GPUVertexElementFormat(3type) | 
NAME¶
SDL_GPUVertexElementFormat - Specifies the format of a vertex attribute.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef enum SDL_GPUVertexElementFormat
{
    SDL_GPU_VERTEXELEMENTFORMAT_INVALID,
    /* 32-bit Signed Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_INT,
    SDL_GPU_VERTEXELEMENTFORMAT_INT2,
    SDL_GPU_VERTEXELEMENTFORMAT_INT3,
    SDL_GPU_VERTEXELEMENTFORMAT_INT4,
    /* 32-bit Unsigned Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_UINT,
    SDL_GPU_VERTEXELEMENTFORMAT_UINT2,
    SDL_GPU_VERTEXELEMENTFORMAT_UINT3,
    SDL_GPU_VERTEXELEMENTFORMAT_UINT4,
    /* 32-bit Floats */
    SDL_GPU_VERTEXELEMENTFORMAT_FLOAT,
    SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2,
    SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3,
    SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4,
    /* 8-bit Signed Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_BYTE2,
    SDL_GPU_VERTEXELEMENTFORMAT_BYTE4,
    /* 8-bit Unsigned Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2,
    SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4,
    /* 8-bit Signed Normalized */
    SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM,
    SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM,
    /* 8-bit Unsigned Normalized */
    SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM,
    SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM,
    /* 16-bit Signed Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_SHORT2,
    SDL_GPU_VERTEXELEMENTFORMAT_SHORT4,
    /* 16-bit Unsigned Integers */
    SDL_GPU_VERTEXELEMENTFORMAT_USHORT2,
    SDL_GPU_VERTEXELEMENTFORMAT_USHORT4,
    /* 16-bit Signed Normalized */
    SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM,
    SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM,
    /* 16-bit Unsigned Normalized */
    SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM,
    SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM,
    /* 16-bit Floats */
    SDL_GPU_VERTEXELEMENTFORMAT_HALF2,
    SDL_GPU_VERTEXELEMENTFORMAT_HALF4
} SDL_GPUVertexElementFormat;
AVAILABILITY¶
This enum is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.10 | Simple Directmedia Layer |