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| SDL_GPUVertexElementFormat(3type) | SDL3 DATATYPES | SDL_GPUVertexElementFormat(3type) |
NAME¶
SDL_GPUVertexElementFormat - Specifies the format of a vertex attribute.
SYNOPSIS¶
#include <SDL3/SDL_gpu.h>
typedef enum SDL_GPUVertexElementFormat
{
SDL_GPU_VERTEXELEMENTFORMAT_INVALID,
/* 32-bit Signed Integers */
SDL_GPU_VERTEXELEMENTFORMAT_INT,
SDL_GPU_VERTEXELEMENTFORMAT_INT2,
SDL_GPU_VERTEXELEMENTFORMAT_INT3,
SDL_GPU_VERTEXELEMENTFORMAT_INT4,
/* 32-bit Unsigned Integers */
SDL_GPU_VERTEXELEMENTFORMAT_UINT,
SDL_GPU_VERTEXELEMENTFORMAT_UINT2,
SDL_GPU_VERTEXELEMENTFORMAT_UINT3,
SDL_GPU_VERTEXELEMENTFORMAT_UINT4,
/* 32-bit Floats */
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT,
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2,
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3,
SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4,
/* 8-bit Signed Integers */
SDL_GPU_VERTEXELEMENTFORMAT_BYTE2,
SDL_GPU_VERTEXELEMENTFORMAT_BYTE4,
/* 8-bit Unsigned Integers */
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2,
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4,
/* 8-bit Signed Normalized */
SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM,
SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM,
/* 8-bit Unsigned Normalized */
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM,
SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM,
/* 16-bit Signed Integers */
SDL_GPU_VERTEXELEMENTFORMAT_SHORT2,
SDL_GPU_VERTEXELEMENTFORMAT_SHORT4,
/* 16-bit Unsigned Integers */
SDL_GPU_VERTEXELEMENTFORMAT_USHORT2,
SDL_GPU_VERTEXELEMENTFORMAT_USHORT4,
/* 16-bit Signed Normalized */
SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM,
SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM,
/* 16-bit Unsigned Normalized */
SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM,
SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM,
/* 16-bit Floats */
SDL_GPU_VERTEXELEMENTFORMAT_HALF2,
SDL_GPU_VERTEXELEMENTFORMAT_HALF4
} SDL_GPUVertexElementFormat;
AVAILABILITY¶
This enum is available since SDL 3.2.0.
SEE ALSO¶
| SDL 3.2.26 | Simple Directmedia Layer |