table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GamepadButtonEvent(3type) | SDL3 DATATYPES | SDL_GamepadButtonEvent(3type) | 
NAME¶
SDL_GamepadButtonEvent - Gamepad button event structure (event.gbutton.*)
HEADER FILE¶
Defined in SDL3/SDL_events.h
SYNOPSIS¶
#include "SDL3/SDL.h"
typedef struct SDL_GamepadButtonEvent
{
    SDL_EventType type; /**< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP */
    Uint32 reserved;
    Uint64 timestamp;   /**< In nanoseconds, populated using SDL_GetTicksNS() */
    SDL_JoystickID which; /**< The joystick instance id */
    Uint8 button;       /**< The gamepad button (SDL_GamepadButton) */
    bool down;      /**< true if the button is pressed */
    Uint8 padding1;
    Uint8 padding2;
} SDL_GamepadButtonEvent;
AVAILABILITY¶
This struct is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |