table of contents
other versions
- trixie 3.2.10+ds-1
- testing 3.2.24+ds-1
- unstable 3.2.26+ds-1
- experimental 3.3.2+git20251029~d9ca045+ds-1
| SDL_GamepadButtonEvent(3type) | SDL3 DATATYPES | SDL_GamepadButtonEvent(3type) |
NAME¶
SDL_GamepadButtonEvent - Gamepad button event structure (event.gbutton.*)
SYNOPSIS¶
#include <SDL3/SDL_events.h>
typedef struct SDL_GamepadButtonEvent
{
SDL_EventType type; /**< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP */
Uint32 reserved;
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
SDL_JoystickID which; /**< The joystick instance id */
Uint8 button; /**< The gamepad button (SDL_GamepadButton) */
bool down; /**< true if the button is pressed */
Uint8 padding1;
Uint8 padding2;
} SDL_GamepadButtonEvent;
AVAILABILITY¶
This struct is available since SDL 3.2.0.
| SDL 3.2.26 | Simple Directmedia Layer |