table of contents
other versions
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GetGamepadSensorData(3) | SDL3 FUNCTIONS | SDL_GetGamepadSensorData(3) | 
NAME¶
SDL_GetGamepadSensorData - Get the current state of a gamepad sensor.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);
DESCRIPTION¶
The number of values and interpretation of the data is sensor dependent. See SDL_sensor .h for the details for each type of sensor.
FUNCTION PARAMETERS¶
- gamepad
 - the gamepad to query.
 - type
 - the type of sensor to query.
 - data
 - a pointer filled with the current sensor state.
 - num_values
 - the number of values to write to data.
 
RETURN VALUE¶
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |