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SDL_GetGamepadSensorData(3) SDL3 FUNCTIONS SDL_GetGamepadSensorData(3)

NAME

SDL_GetGamepadSensorData - Get the current state of a gamepad sensor.

SYNOPSIS

#include <SDL3/SDL_gamepad.h>
bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);

DESCRIPTION

The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details for each type of sensor.

FUNCTION PARAMETERS

the gamepad to query.
the type of sensor to query.
a pointer filled with the current sensor state.
the number of values to write to data.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.3.0 Simple Directmedia Layer