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SDL_zerop(3) SDL3 FUNCTIONS SDL_zerop(3)

NAME

SDL_zerop - Clear an object's memory to zero, using a pointer.

HEADER FILE

Defined in SDL3/SDL_stdinc.h

SYNOPSIS

#include "SDL3/SDL.h"
#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))

DESCRIPTION

This is wrapper over SDL_memset
that handles calculating the object size, so there's no chance of copy/paste errors, and the code is cleaner.

This requires a pointer to an object, not an object itself, nor an array.

THREAD SAFETY

It is safe to call this macro from any thread.

AVAILABILITY

This macro is available since SDL 3.2.0.

SEE ALSO

(3), SDL_zero(3), (3), SDL_zeroa(3)

SDL 3.2.0 Simple Directmedia Layer