table of contents
SDL_zero(3) | SDL3 FUNCTIONS | SDL_zero(3) |
NAME¶
SDL_zero - Clear an object's memory to zero.
HEADER FILE¶
Defined in SDL3/SDL_stdinc.h
SYNOPSIS¶
#include "SDL3/SDL.h"
#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
DESCRIPTION¶
This is wrapper over SDL_memset
that handles calculating the object size, so there's no chance of copy/paste
errors, and the code is cleaner.
This requires an object, not a pointer to an object, nor an array.
THREAD SAFETY¶
It is safe to call this macro from any thread.
AVAILABILITY¶
This macro is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_zerop(3), •(3), SDL_zeroa(3)
SDL 3.2.0 | Simple Directmedia Layer |