table of contents
| SoTexture2Transform(3IV)() | SoTexture2Transform(3IV)() | 
NAME¶
SoTexture2Transform — 2D texture transformation node
INHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoTexture2Transform
SYNOPSIS¶
#include <Inventor/nodes/SoTexture2Transform.h>
  
  Fields from class SoTexture2Transform:
  
  
  SoSFVec2f	translation
  
  
  SoSFFloat	rotation
  
  
  SoSFVec2f	scaleFactor
  
  
  SoSFVec2f	center
  
  Methods from class SoTexture2Transform:
  
  
  	SoTexture2Transform()
  
  
  static SoType	getClassTypeId()
  
  Methods from class SoNode:
  
  
  void	setOverride(SbBool state)
  
  
  SbBool	isOverride() const
  
  
  SoNode *	copy(SbBool copyConnections = FALSE)
    const
  
  
  virtual SbBool	affectsState() const
  
  
  static SoNode *	getByName(const SbName &name)
  
  
  static int	getByName(const SbName &name,
    SoNodeList &list)
  
  Methods from class SoFieldContainer:
  
  
  void	setToDefaults()
  
  
  SbBool	hasDefaultValues() const
  
  
  SbBool	fieldsAreEqual(const SoFieldContainer *fc)
    const
  
  
  void	copyFieldValues(const SoFieldContainer *fc,
    SbBool copyConnections = FALSE)
  
  
  SbBool	set(const char *fieldDataString)
  
  
  void	get(SbString &fieldDataString)
  
  
  virtual int	getFields(SoFieldList &resultList)
    const
  
  
  virtual SoField *	getField(const SbName
    &fieldName) const
  
  
  SbBool	getFieldName(const SoField *field, SbName
    &fieldName) const
  
  
  SbBool	isNotifyEnabled() const
  
  
  SbBool	enableNotify(SbBool flag)
  
  Methods from class SoBase:
  
  
  void	ref()
  
  
  void	unref() const
  
  
  void	unrefNoDelete() const
  
  
  void	touch()
  
  
  virtual SoType	getTypeId() const
  
  
  SbBool	isOfType(SoType type) const
  
  
  virtual void	setName(const SbName &name)
  
  
  virtual SbName	getName() const
DESCRIPTION¶
This node defines a 2D transformation applied to texture coordinates. This affects the way textures are applied to the surfaces of subsequent shapes. The transformation consists of (in order) a non-uniform scale about an arbitrary center point, a rotation about that same point, and a translation. (Note: while the transformations can be thought of as being applied in that order, the GL matrices are actually premultiplied in the opposite order. Therefore, the operations are listed in the reverse order throughout this reference page.) This allows a user to change the size and position of the textures on objects.
FIELDS¶
SoSFVec2f	translation
  
  
  Translation in S and T.
  
  
  SoSFFloat	rotation
  
  
  Counter-clockwise rotation of the coordinate space, in radians. This results
    in a clockwise rotation of the texture on the object.
  
  
  SoSFVec2f	scaleFactor
  
  
  Scaling factors in S and T.
  
  
  SoSFVec2f	center
  
  
  Center point used for scaling and rotation.
  
METHODS¶
	SoTexture2Transform()
  
  
  Creates a texture transformation node with default settings.
  
  
  static SoType	getClassTypeId()
  
  
  Returns type identifier for this class.
  
ACTION BEHAVIOR¶
SoGLRenderAction, SoCallbackAction
  
  
  Concatenates transformation with the current texture transformation.
  
FILE FORMAT/DEFAULTS¶
Texture2Transform {
translation	0 0
rotation	0
scaleFactor	1 1
center	0 0
}
SEE ALSO¶
SoTexture2, SoTextureCoordinate2, SoTextureCoordinateFunction