table of contents
SoTexture2Transform(3IV)() | SoTexture2Transform(3IV)() |
NAME¶
SoTexture2Transform — 2D texture transformation node
INHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoTexture2Transform
SYNOPSIS¶
#include <Inventor/nodes/SoTexture2Transform.h>
Fields from class SoTexture2Transform:
SoSFVec2f translation
SoSFFloat rotation
SoSFVec2f scaleFactor
SoSFVec2f center
Methods from class SoTexture2Transform:
SoTexture2Transform()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
DESCRIPTION¶
This node defines a 2D transformation applied to texture coordinates. This affects the way textures are applied to the surfaces of subsequent shapes. The transformation consists of (in order) a non-uniform scale about an arbitrary center point, a rotation about that same point, and a translation. (Note: while the transformations can be thought of as being applied in that order, the GL matrices are actually premultiplied in the opposite order. Therefore, the operations are listed in the reverse order throughout this reference page.) This allows a user to change the size and position of the textures on objects.
FIELDS¶
SoSFVec2f translation
Translation in S and T.
SoSFFloat rotation
Counter-clockwise rotation of the coordinate space, in radians. This results
in a clockwise rotation of the texture on the object.
SoSFVec2f scaleFactor
Scaling factors in S and T.
SoSFVec2f center
Center point used for scaling and rotation.
METHODS¶
SoTexture2Transform()
Creates a texture transformation node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR¶
SoGLRenderAction, SoCallbackAction
Concatenates transformation with the current texture transformation.
FILE FORMAT/DEFAULTS¶
Texture2Transform {
translation 0 0 rotation 0 scaleFactor 1 1 center 0 0
}
SEE ALSO¶
SoTexture2, SoTextureCoordinate2, SoTextureCoordinateFunction