table of contents
other versions
- trixie 3.2.10+ds-1
- testing 3.2.26+ds-1
- unstable 3.2.26+ds-2
- experimental 3.3.2+git20251103~dc5b136+ds-1
| SDL_BindGPUComputeStorageBuffers(3) | SDL3 FUNCTIONS | SDL_BindGPUComputeStorageBuffers(3) |
NAME¶
SDL_BindGPUComputeStorageBuffers - Binds storage buffers as readonly for use on the compute pipeline.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
void SDL_BindGPUComputeStorageBuffers(
SDL_GPUComputePass *compute_pass,
Uint32 first_slot,
SDL_GPUBuffer *const *storage_buffers,
Uint32 num_bindings);
DESCRIPTION¶
These buffers must have been created with
SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ .
Be sure your shader is set up according to the requirements documented in
SDL_CreateGPUShader ().
FUNCTION PARAMETERS¶
- compute_pass
- a compute pass handle.
- first_slot
- the compute storage buffer slot to begin binding from.
- storage_buffers
- an array of storage buffer binding structs.
- num_bindings
- the number of storage buffers to bind from the array.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_CreateGPUShader(3)
| SDL 3.2.10 | Simple Directmedia Layer |