- bookworm 4:22.12.3-1
- testing 4:22.12.3-1+b1
- unstable 4:24.12.0-1
- experimental 4:24.08.2-1
KHANGMAN(6) | KHangMan User's Manual | KHANGMAN(6) |
NAME¶
khangman - The classical hangman game by KDE
DESCRIPTION¶
KHangMan is a game based on the well known hangman game. It is aimed for children 6 and above. It has several word categories like Animals, Clothing, Computers, Currencies and more.
A word is picked at random and the letters are hidden. You must guess the word by trying one letter after another. Each time you guess a wrong letter, part of a picture of a hangman is drawn. You must guess the word before getting hanged! You have 10 tries.
This application is part of the KDE Edutainment module.
SEE ALSO¶
More detailed user documentation is available from help:/khangman (either enter this URL into Konqueror, or run khelpcenter help:/khangman).
There is also further information available at the KDE Edutainment web site[1].
AUTHORS¶
KHangMan was written by Primoz Anzur and Anne-Marie Mahfouf <annma@kde.org>
This manual page based on the one prepared by Ben Burton for the Debian® project.
AUTHOR¶
Ben Burton <bab@debian.org>
NOTES¶
- 1.
- KDE Edutainment web site
2020-12-22 | Applications 20.12 |