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- testing 3.2.4+ds-2
- unstable 3.2.4+ds-2
- experimental 3.2.4+git20250218+ds-1
SDL_CreateGPUBuffer(3) | SDL3 FUNCTIONS | SDL_CreateGPUBuffer(3) |
NAME¶
SDL_CreateGPUBuffer - Creates a buffer object to be used in graphics or compute workflows.
HEADER FILE¶
Defined in SDL3/SDL_gpu.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_GPUBuffer * SDL_CreateGPUBuffer( SDL_GPUDevice *device, const SDL_GPUBufferCreateInfo *createinfo);
DESCRIPTION¶
The contents of this buffer are undefined until data is written to the buffer.
Note that certain combinations of usage flags are invalid. For example, a buffer cannot have both the VERTEX and INDEX flags.
If you use a STORAGE flag, the data in the buffer must respect std140 layout conventions. In practical terms this means you must ensure that vec3 and vec4 fields are 16-byte aligned.
For better understanding of underlying concepts and memory management with SDL GPU API, you may refer
⟨URL: ⟩
.
There are optional properties that can be provided through props . These are the supported properties:
• SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING :
a name that can be displayed in debugging tools.
FUNCTION PARAMETERS¶
- device
- a GPU Context.
- createinfo
- a struct describing the state of the buffer to create.
RETURN VALUE¶
( SDL_GPUBuffer
*) Returns a buffer object on success, or NULL on failure; call
SDL_GetError () for more information.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_UploadToGPUBuffer(3), •(3), SDL_DownloadFromGPUBuffer(3), •(3), SDL_CopyGPUBufferToBuffer(3), •(3), SDL_BindGPUVertexBuffers(3), •(3), SDL_BindGPUIndexBuffer(3), •(3), SDL_BindGPUVertexStorageBuffers(3), •(3), SDL_BindGPUFragmentStorageBuffers(3), •(3), SDL_DrawGPUPrimitivesIndirect(3), •(3), SDL_DrawGPUIndexedPrimitivesIndirect(3), •(3), SDL_BindGPUComputeStorageBuffers(3), •(3), SDL_DispatchGPUComputeIndirect(3), •(3), SDL_ReleaseGPUBuffer(3)
SDL 3.2.4 | Simple Directmedia Layer |