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SDL_GDKSuspendComplete(3) SDL3 FUNCTIONS SDL_GDKSuspendComplete(3)

NAME

SDL_GDKSuspendComplete - Callback from the application to let the suspend continue.

SYNOPSIS

#include <SDL3/SDL_main.h>
void SDL_GDKSuspendComplete(void);

DESCRIPTION

This function is only needed for Xbox GDK support; all other platforms will do nothing and set an "unsupported" error message.

THREAD SAFETY

This function is not thread safe.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.4.2 Simple Directmedia Layer