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SDL_GL_GetCurrentContext(3) SDL3 FUNCTIONS SDL_GL_GetCurrentContext(3)

NAME

SDL_GL_GetCurrentContext - Get the currently active OpenGL context.

HEADER FILE

Defined in SDL3/SDL_video.h

SYNOPSIS

#include "SDL3/SDL.h"
SDL_GLContext SDL_GL_GetCurrentContext(void);

RETURN VALUE

( SDL_GLContext ) Returns the currently active OpenGL context or NULL on failure; call SDL_GetError () for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_GL_MakeCurrent(3)

SDL 3.2.8 Simple Directmedia Layer