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- testing 3.2.10+ds-1
- unstable 3.2.10+ds-1
- experimental 3.2.16+ds-1
SDL_GL_GetCurrentContext(3) | SDL3 FUNCTIONS | SDL_GL_GetCurrentContext(3) |
NAME¶
SDL_GL_GetCurrentContext - Get the currently active OpenGL context.
SYNOPSIS¶
#include <SDL3/SDL_video.h>
SDL_GLContext SDL_GL_GetCurrentContext(void);
RETURN VALUE¶
Returns the currently active OpenGL context or NULL on failure; call SDL_GetError() for more information.
THREAD SAFETY¶
This function should only be called on the main thread.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
SDL 3.2.16 | Simple Directmedia Layer |