table of contents
SDL_GetRealGamepadTypeForID(3) | SDL3 FUNCTIONS | SDL_GetRealGamepadTypeForID(3) |
NAME¶
SDL_GetRealGamepadTypeForID - Get the type of a gamepad, ignoring any mapping override.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
SDL_GamepadType SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id);
DESCRIPTION¶
This can be called before any gamepads are opened.
FUNCTION PARAMETERS¶
- instance_id
- the joystick instance ID.
RETURN VALUE¶
( SDL_GamepadType ) Returns the gamepad type.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_GetGamepadTypeForID(3), •(3), SDL_GetGamepads(3), •(3), SDL_GetRealGamepadType(3)
SDL 3.2.4 | Simple Directmedia Layer |