NAME¶
hunt —
a multi-player multi-terminal
game
SYNOPSIS¶
hunt |
[-bcfmqSs]
[-n name]
[-t team]
[-p port]
[-w
message]
[host] |
DESCRIPTION¶
The object of the game
hunt is to kill off the other players.
There are no rooms, no treasures, and no monsters. Instead, you wander around
a maze, find grenades, trip mines, and shoot down walls and players. The more
players you kill before you die, the better your score is. If the
-m flag is given, you enter the game as a monitor (you can
see the action but you cannot play).
hunt normally looks for an active game on the local network;
if none is found, it starts one up on the local host. The location of the game
may be specified by giving the
host argument. This
presupposes that a hunt game is already running on that host, see
huntd(6) for details on how to set up a game on a specific
host. If more than one game if found, you may pick which game to play in.
If the
-q flag is given,
hunt queries the
local network (or specific host) and reports on all active games found. This
is useful for shell startup scripts, e.g.,
csh(1)'s
.login.
The player name may be specified on the command line by using the
-n option.
The
-c,
-s, and
-f options
are for entering the game cloaked, scanning, or flying respectively.
The
-b option turns off beeping when you reach the typeahead
limit.
The
-t option aids team playing by making everyone else on
one's team appear as the team name. A team name is a single digit to avoid
conflicting with other characters used in the game.
The
-p port option allows the rendezvous
port number to be set. This is a useful way for people playing on dialup lines
to avoid playing with people on 9600 baud terminals.
The
-w message option is the only way to
send a message to everyone else's screen when you start up. It is most often
used to say “eat slime death - NickD's coming in”.
When you die and are asked if you wish to re-enter the game, there are other
answers than just yes or no. You can also reply with a
w for
write a message before continuing or
o to change how you
enter the game (cloaked, scanning, or flying).
To be notified automatically when a
hunt starts up, add your
login to the
hunt-players mailing list (see
huntd(6)).
PLAYING HINTS¶
hunt only works on CRT (vdt) terminals with at least 24 lines,
80 columns, and cursor addressing. The screen is divided in to 3 areas. On the
right hand side is the status area. It shows damage sustained, charges
remaining, who's in the game, who's scanning (the “*” in front of
the name), who's cloaked (the “+” in front of the name), and other
players' scores. The rest of the screen is taken up by your map of the maze.
The 24th line is used for longer messages that don't fit in the status area.
hunt uses the same keys to move as
vi(1)
does, i.e.,
h,
j,
k, and
l for left, down, up, right respectively. To change which
direction you're facing in the maze, use the upper case version of the
movement key (i.e.,
HJKL). You can only fire or throw things
in the direction you're facing. Other commands are:
- f
or 1
- Fire a bullet (Takes 1 charge)
- g
or 2
- Throw grenade (Takes 9 charges)
- F
or 3
- Throw satchel charge (Takes 25 charges)
- G
or 4
- Throw bomb (Takes 49 charges)
- 5
- Throw big bomb (Takes 81 charges)
- 6
- Throw even bigger bomb (Takes 121 charges)
- 7
- Throw even more big bomb (Takes 169 charges)
- 8
- Throw even more bigger bomb (Takes 225 charges)
- 9
- Throw very big bomb (Takes 289 charges)
- 0
- Throw very, very big bomb (Takes 361 charges)
- @
- Throw biggest bomb (Takes 441 charges)
- o
- Throw small slime (Takes 5 charges)
- O
- Throw big slime (Takes 10 charges)
- p
- Throw bigger slime (Takes 15 charges)
- P
- Throw biggest slime (Takes 20 charges)
- s
- Scan (show where other players are) (Takes 1 charge)
- c
- Cloak (hide from scanners) (Takes 1 charge)
- ^L
- Redraw screen
- q
- Quit
The symbols on the screen are:
- -|+
- walls
- /\
- diagonal (deflecting) walls
- #
- doors (dispersion walls)
- ;
- small mine
- g
- large mine
- :
- bullet
- o
- grenade
- O
- satchel charge
- @
- bomb
- s
- small slime
- $
- big slime
- ><^v
- you facing right, left, up, or down
- }{i!
- other players facing right, left, up, or down
- *
- explosion
- \|/
-
- -*-
- grenade and large mine explosion
- /|\
-
Other helpful hints:
Your score is the decayed average of the ratio of number of kills to number of
times you entered the game and is only kept for the duration of a single
session of
hunt.
hunt normally drives up the load average to be approximately
(number_of_players + 0.5) greater than it would be without a
hunt game executing.
STATISTICS¶
The
-S option fetches the current game statistics. The meaning
of the column headings are as follows:
- score
- the player's last score
- ducked
- how many shots a player ducked
- absorb
- how many shots a player absorbed
- faced
- how many shots were fired at player's face
- shot
- how many shots were fired at player
- robbed
- how many of player's shots were absorbed
- missed
- how many of player's shots were ducked
- slimeK
- how many slime kills player had
- enemy
- how many enemies were killed
- friend
- how many friends were killed (self and same team)
- deaths
- how many times player died
- still
- how many times player died without typing in any
commands
- saved
- how many times a shot/bomb would have killed player if he
hadn't ducked or absorbed it.
SEE ALSO¶
huntd(6)
AUTHORS¶
Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab
ACKNOWLEDGEMENTS¶
We thank Don Kneller, John Thomason, Eric Pettersen, Mark Day, and Scott Weiner
for providing endless hours of play-testing to improve the character of the
game. We hope their significant others will forgive them; we certainly don't.
BUGS¶
To keep up the pace, not everything is as realistic as possible.