NAME¶
huntd —
hunt daemon, back-end for hunt
game
SYNOPSIS¶
DESCRIPTION¶
huntd controls the multi-player
hunt(6)
game. When it starts up, it tries to notify all members of the
hunt-players mailing list (see
sendmail(8)) by faking a
talk(1) request
from user “Hunt Game”.
The
-s option is for running
huntd forever
(server mode). This is similar to running it under the control of
inetd(8) (see below), but it consumes a process table entry
when no one is playing.
The
-p option changes the UDP port number used to rendezvous
with the player process and thus allows for private games of hunt. This option
turns off the notification of players on the
hunt-players
mailing list.
INETD¶
To run
huntd from
inetd(8), you'll need to
put the
hunt service in
/etc/services:
hunt 26740/udp # multi-player/multi-host mazewars
and add the following line to
/etc/inetd.conf:
hunt dgram udp wait nobody /usr/sbin/huntd huntd
Do not use any of the command line options; if you want
inetd(8) to start up
huntd on a private
port, change the port listed for
hunt in
/etc/services.
NETWORK RENDEZVOUS¶
When
hunt(6) starts up, it broadcasts on the local area net
(using the broadcast address for each interface) to find a
hunt game in progress. If a
huntd hears
the request, it sends back the port number for the
hunt
process to connect to. Otherwise, the
hunt process starts up
a
huntd on the local machine and tries to rendezvous with
it.
SEE ALSO¶
talk(1),
hunt(6),
sendmail(8)
AUTHORS¶
Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab