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SoElapsedTime(3IV)() SoElapsedTime(3IV)()

NAME

SoElapsedTime — basic controllable time source

INHERITS FROM

SoBase > SoFieldContainer > SoEngine > SoElapsedTime

SYNOPSIS

#include <Inventor/engines/SoElapsedTime.h>
 

Inputs from class SoElapsedTime:
 

SoSFTime timeIn
 

SoSFFloat speed
 

SoSFBool on
 

SoSFBool pause
 

SoSFTrigger reset
 

Outputs from class SoElapsedTime:
 

(SoSFTime) timeOut
 

Methods from class SoElapsedTime:
 

SoElapsedTime()
 

Methods from class SoEngine:
 

static SoType getClassTypeId()
 

virtual int getOutputs(SoEngineOutputList &list) const
 

SoEngineOutput * getOutput(const SbName &outputName) const
 

SbBool getOutputName(const SoEngineOutput *output, SbName &outputName) const
 

SoEngine * copy() const
 

static SoEngine * getByName(const SbName &name)
 

static int getByName(const SbName &name, SoEngineList &list)
 

Methods from class SoFieldContainer:
 

void setToDefaults()
 

SbBool hasDefaultValues() const
 

SbBool fieldsAreEqual(const SoFieldContainer *fc) const
 

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
 

SbBool set(const char *fieldDataString)
 

void get(SbString &fieldDataString)
 

virtual int getFields(SoFieldList &resultList) const
 

virtual SoField * getField(const SbName &fieldName) const
 

SbBool getFieldName(const SoField *field, SbName &fieldName) const
 

SbBool isNotifyEnabled() const
 

SbBool enableNotify(SbBool flag)
 

Methods from class SoBase:
 

void ref()
 

void unref() const
 

void unrefNoDelete() const
 

void touch()
 

virtual SoType getTypeId() const
 

SbBool isOfType(SoType type) const
 

virtual void setName(const SbName &name)
 

virtual SbName getName() const
 

DESCRIPTION

This engine functions as a stopwatch; it outputs the time that has elapsed since it started running. By default, the timeIn input is connected to the realTime global field. It can, however, be connected to any other time source.
 
The ouput from the engine is the time that has elapsed since it started running, or since the reset input was last triggered. You can affect the speed of the output time by setting the speed scale factor. A value greater than 1.0 will speed up the output, and a value less than 1.0 will slow it down.
 
If you pause the engine, by setting the pause input to TRUE, it stops updating the timeOut output. When you turn off the pause, it jumps to its current position without losing time. Alternatively, if you want to stop the engine for a while, and then restart it from where it left off, use the on input field.

INPUTS


SoSFTime timeIn
 

Running time.
 


SoSFFloat speed
 

Scale factor for time.
 


SoSFBool on
 

TRUE to start running, FALSE to stop.
 


SoSFBool pause
 

TRUE to freeze, FALSE to continue running.
 


SoSFTrigger reset
 

Reset the base time.
 

OUTPUTS


(SoSFTime) timeOut
 

Time elapsed, modified by the speed factor.
 

METHODS


SoElapsedTime()
 

Constructor.
 

FILE FORMAT/DEFAULTS

ElapsedTime {

timeIn <current time> speed 1 on TRUE pause FALSE reset
}

SEE ALSO

SoTimeCounter, SoOneShot, SoEngineOutput