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SoOneShotSensor(3IV)() SoOneShotSensor(3IV)()

NAME

SoOneShotSensor — sensor for one-time only callbacks

INHERITS FROM

SoSensor > SoDelayQueueSensor > SoOneShotSensor

SYNOPSIS

#include <Inventor/sensors/SoOneShotSensor.h>
 

Methods from class SoOneShotSensor:
 

SoOneShotSensor()
 

SoOneShotSensor(SoSensorCB *func, void *data)
 

~SoOneShotSensor()
 

Methods from class SoDelayQueueSensor:
 

void setPriority(uint32_t pri)
 

uint32_t getPriority()
 

static uint32_t getDefaultPriority()
 

virtual void schedule()
 

virtual void unschedule()
 

virtual SbBool isScheduled()
 

Methods from class SoSensor:
 

void setFunction(SoSensorCB *callbackFunction)
 

SoSensorCB * getFunction() const
 

void setData(void *callbackData)
 

void * getData() const
 

DESCRIPTION

A one-shot sensor is triggered once after it is scheduled, when the delay queue is processed. Like all delay queue sensors, one-shot sensors with a non-zero priority are just added to the delay queue when scheduled; if they are scheduled again before the delay queue is processed nothing happens, and they are guaranteed to be called only once when the delay queue is processed. For example, a one-shot sensor whose callback function redraws the scene might be scheduled whenever the scene graph changes and whenever a window-system event reporting that the window changed size occurs. By using a one-shot, the scene will only be redrawn once even if a window-changed-size event occurs just after the scene graph is modified (or if several window-changed-size events occur in a row).
 
Calling schedule() in the callback function is a useful way of getting something to happen repeatedly as often as possible, while still handling events and timeouts.
 
A priority 0 one-shot sensor isn't very useful, since scheduling it is exactly the same as directly calling its callback function.

METHODS


SoOneShotSensor()
 

SoOneShotSensor(SoSensorCB *func, void *data)
 

Creation methods. The second method takes the callback function and data to be called when the sensor is triggered.
 


~SoOneShotSensor()
 

Destroys the sensor, freeing up any memory associated with it after unscheduling it.
 

SEE ALSO

SoIdleSensor, SoDelayQueueSensor