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SoSpotLightDragger(3IV)() | SoSpotLightDragger(3IV)() |
NAME¶
SoSpotLightDragger — spotlight shaped dragger that allows you to change position, direction, and width of the beamINHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoBaseKit > SoInteractionKit > SoDragger > SoSpotLightDraggerSYNOPSIS¶
#include <Inventor/draggers/SoSpotLightDragger.h>Fields from class SoSpotLightDragger:
SoSFRotation rotation
SoSFVec3f translation
SoSFFloat angle
Fields from class SoDragger:
SoSFBool isActive
Fields from class SoInteractionKit:
SoSFEnum renderCaching
SoSFEnum boundingBoxCaching
SoSFEnum renderCulling
SoSFEnum pickCulling
Parts from class SoBaseKit:
(SoNodeKitListPart) callbackList
Methods from class SoSpotLightDragger:
SoSpotLightDragger()
static const SoNodekitCatalog * getClassNodekitCatalog () const
static SoType getClassTypeId()
Methods from class SoDragger:
void addStartCallback(SoDraggerCB *f, void *userData = NULL)
void removeStartCallback(SoDraggerCB *f, void *userData = NULL)
void addMotionCallback(SoDraggerCB *f, void *userData = NULL)
void removeMotionCallback(SoDraggerCB *f, void *userData = NULL)
void addFinishCallback(SoDraggerCB *f, void *userData = NULL)
void removeFinishCallback(SoDraggerCB *f, void *userData = NULL)
void addValueChangedCallback(SoDraggerCB *f, void *userData = NULL)
void removeValueChangedCallback(SoDraggerCB *f, void *userData = NULL)
SbBool enableValueChangedCallbacks()
void setMinGesture(int pixels)
int getMinGesture() const
static void setMinScale(float newMinScale)
static float getMinScale()
Methods from class SoInteractionKit:
virtual SbBool setPartAsPath(const SbName &partName, SoPath *surrogatePath )
Methods from class SoBaseKit:
virtual const SoNodekitCatalog * getNodekitCatalog() const
virtual SoNode * getPart(const SbName &partName, SbBool makeIfNeeded)
SbString getPartString(const SoBase *part)
virtual SoNodeKitPath * createPathToPart(const SbName &partName, SbBool makeIfNeeded, const SoPath *pathToExtend = NULL)
virtual SbBool setPart(const SbName &partName, SoNode *newPart)
SbBool set(char *partName, char *parameters)
SbBool set(char *nameValuePairs)
static SbBool isSearchingChildren()
static void setSearchingChildren(SbBool newVal)
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE) const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name, SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc) const
void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList) const
virtual SoField * getField(const SbName &fieldName) const
SbBool getFieldName(const SoField *field, SbName &fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
Macros from class SoBaseKit:
DESCRIPTION¶
SoSpotLightDragger is a composite dragger. It is shaped like a beam of light emanating from a sun-like ball. An arrow runs along the axis of the beam and extends past the end of the beam.FIELDS¶
SoSFRotation rotation
Orientation of the rotating part (an arrow by default).
SoSFVec3f translation
Position of the dragger.
SoSFFloat angle
Angle between center and edge of beam.
METHODS¶
SoSpotLightDragger()
Constructor.
static const SoNodekitCatalog * getClassNodekitCatalog () const
Returns an SoNodekitCatalog for this class
static SoType getClassTypeId()
Returns type identifier for this class.
CATALOG PARTS¶
All parts | |||
NULL by | |||
Part Name | Part Type | Default Type | Default |
callbackList | NodeKitListPart | -- | yes |
material | Material | -- | yes |
translator | DragPointDragger | -- | yes |
rotator | RotateSphericalDragger | -- | yes |
beamPlacement | Translation | -- | yes |
beamScale | Scale | -- | yes |
beam | Separator | -- | yes |
beamActive | Separator | -- | yes |
Extra information for list parts from above table | ||
Part Name | Container Type | Permissible Types |
callbackList | Separator | Callback, EventCallback |
DRAGGER RESOURCES¶
.in 0n+.5i Resource: spotLightBeamAppearance: wire-frame cone with no SoMaterial node
Description: picking this initiates dragging of the beam angle. The beam inherits colors from the material part, just like the stationary version of the sun shape.
Appearance: yellow wire-frame cone
Description: displayed during dragging of the beam angle.
Appearance: translation of (0,0,-1)
Description: This translation node moves the beam parts relative to the rest of the dragger. In this case, moving by (0,0,-1) slides the cone outward along rotator part toward its arrow-head. The distance chosen places the apex of the cone on the surface of the sun shape.
Appearance: white arrow that goes through the sun
Description: picking this begins rotation of the arrow about the sun-shape
Appearance: yellow arrow that goes through the sun
Description: displayed while the arrow is being rotated
Appearance: empty Separator
Description: this disables display of the axes that a rotateSpherical dragger uses by default
Appearance: empty Separator
Description: this disables display of the axes that a rotateSpherical dragger uses by default
Appearance: white. half strength emissive, half strength diffuse
Description: sets material for the sun shape when stationary. Resource for the moving sun, spotLightTranslatorPlaneTranslatorActive, contains a yellow material for highlighting.
Appearance: sun shape with no material
Description: picking these parts initiates dragging by the yz, xz, and xy planar draggers respectively.
Appearance: yellow sun shape
Description: shown during planar dragging in the yz, xz, and xy planes respectively.
Appearance: white cylinder
Description: picking these parts initiates dragging in the x, y, and z linear draggers respectively.
Appearance: yellow cylinder
Description: shown during linear dragging in the x, y, and z directions respectively.
FILE FORMAT/DEFAULTS¶
SpotLightDragger {
renderCaching AUTO boundingBoxCaching AUTO renderCulling AUTO pickCulling AUTO isActive FALSE rotation 0 0 1 0 translation 0 0 0 angle 1 callbackList NULL material <spotLightOverallMaterial resource> translator DragPointDragger { } rotator RotateSphericalDragger { } beamPlacement <spotLightBeamPlacement resource> beamScale Scale { scaleFactor 0.841471 0.841471 0.540302 } beam <spotLightBeam resource> beamActive <spotLightBeamActive resource> rotator.rotator <spotLightRotatorRotator resource> rotator.rotatorActive <spotLightRotatorRotatorActive resource> rotator.feedback <spotLightRotatorFeedback resource> rotator.feedbackActive <spotLightRotatorFeedbackActive resource> translator.yzTranslator.translator <spotLightTranslatorPlaneTranslator resource> translator.xzTranslator.translator <spotLightTranslatorPlaneTranslator resource> translator.xyTranslator.translator <spotLightTranslatorPlaneTranslator resource> translator.yzTranslator.translatorActive <spotLightTranslatorPlaneTranslatorActive resource> translator.xzTranslator.translatorActive <spotLightTranslatorPlaneTranslatorActive resource> translator.xyTranslator.translatorActive <spotLightTranslatorPlaneTranslatorActive resource> translator.xTranslator.translator <spotLightTranslatorLineTranslator resource> translator.yTranslator.translator <spotLightTranslatorLineTranslator resource> translator.zTranslator.translator <spotLightTranslatorLineTranslator resource> translator.xTranslator.translatorActive <spotLightTranslatorLineTranslatorActive resource> translator.yTranslator.translatorActive <spotLightTranslatorLineTranslatorActive resource> translator.zTranslator.translatorActive <spotLightTranslatorLineTranslatorActive resource>
}