NAME¶
gl_allocatecontext - allocate a graphics context
 
SYNOPSIS¶
#include <vgagl.h>
 
GraphicsContext *gl_allocatecontext(void);
 
DESCRIPTION¶
Allocate a graphics context. This is preferred to hardcoding a context variable
  in a program since the latter is incompatible with a future vgagl version that
  have additional context fields.
 
SEE ALSO¶
svgalib(7), 
vgagl(7), 
svgalib.conf(5), 
threedkit(7),
  
testgl(1), 
plane(1), 
wrapdemo(1),
  
currentcontext(3), 
gl_allocatecontext(3),
  
gl_copyboxfromcontext(3), 
gl_copyboxtocontext(3),
  
gl_getcontext(3), 
gl_setcontext(3),
  
gl_setcontextheight(3), 
gl_setcontextvga(3),
  
gl_setcontextvgavirtual(3), 
gl_setcontextvirtual(3),
  
gl_setcontextwidth(3).
 
AUTHOR¶
This manual page was edited by Michael Weller
  <eowmob@exp-math.uni-essen.de>. The exact source of the referenced demo
  as well as of the original documentation is unknown.
 
It is very likely that both are at least to some extent are due to Harm
  Hanemaayer <H.Hanemaayer@inter.nl.net>.
 
Occasionally this might be wrong. I hereby asked to be excused by the original
  author and will happily accept any additions or corrections to this first
  version of the svgalib manual.