NAME¶
svgalib - a low level graphics library for linux
TABLE OF CONTENTS¶
0. Introduction
1. Installation
2. How to use svgalib
3. Description of svgalib functions
4. Overview of supported SVGA chipsets and modes
5. Detailed comments on certain device drivers
6. Goals
7. References (location of latest version, apps etc.)
8. Known bugs
0. INTRODUCTION¶
This is a low level graphics library for Linux, originally based on VGAlib 1.2
by Tommy Frandsen. VGAlib supported a number of standard VGA graphics modes,
as well as Tseng ET4000 high resolution 256-color modes. As of now, support
for many more chipsets has been added. See section
4 Overview of supported
SVGA chipsets and modes
It supports transparent virtual console switching, that is, you can switch
consoles to and from text and graphics mode consoles using alt-[function key].
Also, svgalib corrects most of VGAlib's textmode corruption behaviour by
catching
SIGSEGV,
SIGFPE,
SIGILL, and other fatal signals
and ensuring that a program is running in the currently visible virtual
console before setting a graphics mode.
Note right here that
SIGUSR1 and
SIGUSR2 are used to manage
console switching internally in
svgalib. You can not use them in your
programs. If your program needs to use one of those signals, svgalib can be
compiled to use other signals, by editing libvga.h
This version includes code to hunt for a free virtual console on its own in case
you are not starting the program from one (but instead over a network or modem
login, from within
screen(1) or an
xterm(1)). Provided there is
a free console, this succeeds if you are root or if the svgalib calling user
own the current console. This is to avoid people not using the console being
able to fiddle with it. On graceful exit the program returns to the console
from which it was started. Otherwise it remains in text mode at the VC which
svgalib allocated to allow you to see any error messages. In any case, any I/O
the svgalib makes in text mode (after calling
vga_init(3)) will also
take place at this new console.
Alas, some games misuse their suid root privilege and run as full root process.
svgalib cannot detect this and allows Joe Blow User to open a new VC on the
console. If this annoys you,
ROOT_VC_SHORTCUT in
Makefile.cfg
allows you to disable allocating a new VC for root (except when he owns the
current console) when you compile svgalib. This is the default.
When the library is used by a program at run-time, first the chipset is detected
and the appropriate driver is used. This means that a graphics program will
work on any card that is supported by svgalib, if the mode it uses is
supported by the chipset driver for that card. The library is upwardly
compatible with VGAlib.
The set of drawing functions provided by svgalib itself is limited (unchanged
from VGAlib) and unoptimized; you can however use
vga_setpage(3) and
vga_getgraphmem(3) (which points to the 64K VGA framebuffer) in a
program or graphics library. A fast external framebuffer graphics library for
linear and banked 1, 2, 3 and 4 bytes per pixel modes is included (it also
indirectly supports planar VGA modes). It is documented in
vgagl(7).
One obvious application of the library is a picture viewer. Several are
available, along with animation viewers. See the
7. References at the
end of this document.
I have added a simple VGA textmode font restoration utility
(
restorefont(1)) which may help if you suffer from XFree86 textmode
font corruption. It can also be used to change the textmode font. It comes
with some other textmode utilities:
restoretextmode(1) (which
saves/restores textmode registers),
restorepalette(1), and the script
textmode(1). If you run the
savetextmode(1) script to save
textmode information to
/tmp, you'll be able to restore textmode by
running the
textmode(1) script.
1. INSTALLATION¶
Installation is easy in general but there are many options and things you should
keep in mind. This document however assumes that
svgalib is already
installed.
If you need information on installation see
0-INSTALL which comes with
the svgalib distribution.
However, even after installation of the library you might need to configure
svgalib using the file
/etc/vga/libvga.config. Checkout section
4
Overview of supported SVGA chipsets and modes and
libvga.config(5)
for information.
2. HOW TO USE SVGALIB¶
For basic svgalib usage (no mouse, no raw keyboard) add
#include
<vga.h> at the beginning your program. Use
vga_init(3) as
your first
svgalib call. This will give up root privileges right after
initialization, making setuid-root binaries relatively safe.
The function
vga_getdefaultmode(3) checks the environment variable
SVGALIB_DEFAULT_MODE for a default mode, and returns the corresponding
mode number. The environment string can either be a mode number or a mode name
as in (
G640x480x2,
G640x480x16,
G640x480x256 ,
G640x480x32K,
G640x480x64K,
G640x480x16M). As an example,
to set the default graphics mode to 640x480, 256 colors, use:
export SVGALIB_DEFAULT_MODE=G640x480x256
on the
bash(1) command line. If a program needs just a linear VGA/SVGA
resolution (as required by
vgagl(7)), only modes where
bytesperpixel in the
vga_modeinfo structure returned by
vga_getmodeinfo(3) is greater or equal to 1 should be accepted (this is
0 for tweaked planar 256-color VGA modes).
Use
vga_setmode(graphicsmode) to set a graphics mode. Use
vga_setmode(TEXT) to restore textmode before program exit.
Programs that use svgalib must
#include<vga.h>; if they also use
the external graphics library
vgagl(7), you must also
#include<vgagl.h>. Linking must be done with
-lvga (and
-lvgagl before
-lvga, if
vgagl(7) is used). You can save
binary space by removing the unused chipset drivers in
Makefile.cfg if
you only use specific chipsets. However this reduces the flexibility of
svgalib and has a significant effect only when you use the static libraries.
You should better use the shared libraries and these will load only the really
used parts anyway.
Functions in the
vgagl(7) library have the prefix
gl_. Please see
vgagl(7) for details.
There are demos with sources available which will also help to get you started,
in recommended order of interest:
vgatest(6),
keytest(6),
mousetest(6),
eventtest(6),
forktest(6),
bg_test(6),
scrolltest(6),
speedtest(6),
fun(6),
spin(6),
testlinear(6),
lineart(6),
testgl(6),
accel(6),
testaccel(6),
plane(6), and
wrapdemo(6).
Debugging your programs will turn out to be rather difficult, because the
svgalib application can not restore textmode when it returns to the debugger.
Happy are the users with a serial terminal, X-station, or another way to log
into the machine from network. These can use
textmode </dev/ttyN
on the console where the program runs and continue.
However, the
vga_flip(3) function allows you to switch to textmode by
entering a call to it blindly into your debugger when your program stops in
graphics mode.
vga_flip(3) is not very robust though. You shall not
call it when svgalib is not yet initialized or in textmode.
Before continuing your program, you must then call
vga_flip(3) again to
return to graphics mode. If the program will not make any screen accesses or
svgalib calls before it returns to the debugger, you can omit that, of course.
This will only work if your program and the debugger run in the same virtual
linux console.
3. DESCRIPTION OF SVGALIB FUNCTIONS¶
Each function has its own section 3 manual page. For a list of
vgagl
functions see
vgagl(7).
Initialization¶
- vga_init(3)
- - initialize svgalib library.
- vga_disabledriverreport(3)
- - makes svgalib not emit any startup messages.
- vga_claimvideomemory(3)
- - declare the amount of video memory used.
- vga_safety_fork(3)
- - start a parallel process to restore the console at a
crash.
- vga_setchipset(3)
- - force chipset.
- vga_setchipsetandfeatures(3)
- - force chipset and optional parameters.
Inquire hardware configuration¶
- vga_getmousetype(3)
- - returns the mouse type configured.
- vga_getcurrentchipset(3)
- - returns the current SVGA chipset.
- vga_getmonitortype(3)
- - returns the monitor type configured.
Setting video modes¶
- vga_setmode(3)
- - sets a video mode.
- vga_setdisplaystart(3)
- - set the display start address.
- vga_setlogicalwidth(3)
- - set the logical scanline width.
- vga_setlinearaddressing(3)
- - switch to linear addressing mode.
- vga_setmodeX(3)
- - try to set Mode X-like memory organization .
- vga_ext_set(3)
- - set and query several extended features.
- vga_screenoff(3), vga_screenon(3)
- - turn generation of the video signal on or off.
- vga_getxdim(3), vga_getydim(3),
vga_getcolors(3)
- - return the current screen resolution.
- vga_white(3)
- - return the color white in the current screen
resolution.
- vga_getcurrentmode(3)
- - returns the current video mode.
- vga_hasmode(3)
- - returns if a video mode is supported.
- vga_getmodeinfo(3)
- - returns pointer to mode information structure for a
mode.
- vga_getdefaultmode(3)
- - returns the default graphics mode number.
- vga_lastmodenumber(3)
- - returns the last video mode number.
- vga_getmodename(3)
- - return a name for the given video mode.
- vga_getmodenumber(3)
- - return a number for the given video mode.
Drawing primitives¶
- vga_clear(3)
- - clear the screen.
- vga_setcolor(3)
- - set the current color.
- vga_setrgbcolor(3)
- - set the current color.
- vga_setegacolor(3)
- - set the current color.
- vga_drawpixel(3)
- - draw a pixel on the screen.
- vga_drawscanline(3)
- - draw a horizontal line of pixels.
- vga_drawscansegment(3)
- - draw a horizontal line of pixels.
- vga_drawline(3)
- - draw a line on the screen.
- vga_getpixel(3)
- - get a pixels value from the screen.
- vga_getscansegment(3)
- - get a list of consecutive pixel values.
- vga_waitretrace(3)
- - wait for vertical retrace.
Basic (non raw) keyboard I/O¶
- vga_getch(3)
- - wait for a key.
- vga_getkey(3)
- - read a character from the keyboard without waiting.
- vga_waitevent(3)
- - wait for various I/O events.
Direct VGA memory access¶
- vga_setpage(3)
- - set the 64K SVGA page number.
- vga_setreadpage(3)
- - set the 64K SVGA page number.
- vga_setwritepage(3)
- - set the 64K SVGA page number.
- vga_getgraphmem(3)
- - returns the address of the VGA memory.
- vga_copytoplanar256(3)
- - copy linear pixmap into Mode X video memory.
- vga_copytoplanar16(3)
- - copy linear pixmap into VGA 16 color mode video
memory.
- vga_copytoplane(3)
- - copy linear pixmap to some planes of VGA 16 color mode
video memory.
Manage color lookup tables¶
- vga_setpalette(3)
- - set a color in the color lookup table.
- vga_getpalette(3)
- - get a color in the color lookup table.
- vga_setpalvec(3)
- - sets colors in the color lookup table.
- vga_getpalvec(3)
- - gets colors from the color lookup table.
Mouse handling¶
- vga_setmousesupport(3)
- - enable mouse support.
- mouse_init(3), mouse_init_return_fd(3)
- - specifically initialize a mouse.
- mouse_close(3)
- - explicitly close a mouse.
- mouse_update(3)
- - updates the mouse state.
- mouse_waitforupdate(3)
- - wait for an mouse update.
- mouse_setscale(3)
- - sets a mouse scale factor.
- mouse_setwrap(3)
- - set what happens at the mouse boundaries.
- mouse_setxrange(3), mouse_setyrange(3)
- - define the boundaries for the mouse cursor.
- mouse_getx(3), mouse_gety(3),
mouse_getbutton(3)
- - query the mouse state.
- mouse_setposition(3)
- - set the current mouse position.
- mouse_getposition_6d(3),
mouse_setposition_6d(3), mouse_setrange_6d(3)
- - provide an interface to 3d mice.
- mouse_seteventhandler(3),
mouse_setdefaulteventhandler(3)
- - set a mouse event handler.
Raw keyboard handling¶
- keyboard_init(3),
keyboard_init_return_fd(3)
- - initialize the keyboard to raw mode.
- keyboard_close(3)
- - return the keyboard to normal operation from raw
mode.
- keyboard_update(3),
keyboard_waitforupdate(3)
- - process raw keyboard events.
- keyboard_translatekeys(3)
- - modify scancode mappings in raw keyboard mode.
- keyboard_keypressed(3)
- - check if a key is pressed when in raw keyboard mode.
- keyboard_getstate(3)
- - get a pointer to a buffer holding the state of all keys
in raw keyboard mode.
- keyboard_clearstate(3)
- - reset the state of all keys when in raw keyboard
mode.
- keyboard_seteventhandler(3),
keyboard_setdefaulteventhandler(3)
- - define an event handler for keyboard events in raw mode.
Joystick handling¶
- joystick_init(3)
- - initialize and calibrate joysticks.
- joystick_close(3)
- - close a joystick device.
- joystick_update(3)
- - query and process joystick state changes.
- joystick_sethandler(3),
joystick_setdefaulthandler(3)
- - define own joystick even handler.
- joystick_getnumaxes(3),
joystick_getnumbuttons(3)
- - query the capabilities of a joystick.
- joystick_getaxis(3),
joystick_getbutton(3)
- - query the state of a joystick.
- joystick_button1|2|3|4(3),
joystick_getb1|2|3|4(3), joystick_x|y|z(3),
joystick_getx|y|z(3)
- - convenience macros to query the joystick position.
Accelerator interface (new style)¶
- vga_accel(3)
- - calls the graphics accelerator.
Accelerator interface (old style)¶
- vga_bitblt(3)
- - copy pixmap on screen using an accelerator.
- vga_fillblt(3)
- - fill rectangular area in video memory with a single
color.
- vga_hlinelistblt(3)
- - draw horizontal scan lines.
- vga_imageblt(3)
- - copy a rectangular pixmap from system memory to video
memory.
- vga_blitwait(3)
- - wait for any accelerator operation to finish.
Controlling VC switches¶
- vga_lockvc(3)
- - disables virtual console switching for safety.
- vga_unlockvc(3)
- - re-enables virtual console switching.
- vga_oktowrite(3)
- - indicates whether the program has direct access to the
SVGA.
- vga_runinbackground(3)
- - enable running of the program while there is no VGA
access.
- vga_runinbackground_version(3)
- - returns the version of the current background support.
Debugging aids¶
- vga_dumpregs(3)
- - dump the contents of the SVGA registers.
- vga_gettextfont(3), vga_puttextfont(3)
- - get/set the font used in text mode.
- vga_gettextmoderegs(3),
vga_settextmoderegs(3)
- - get/set the vga state used in text mode.
- vga_flip(3)
- - toggle between text and graphics mode.
- vga_setflipchar(3)
- - set the character causing a vga_flip().
4. OVERVIEW OF SUPPORTED SVGA CHIPSETS AND MODES¶
VGA and compatibles¶
320x200x256, and the series of 16-color and non-standard planar 256 color modes
supported by VGAlib, as well as 720x348x2.
ALI2301¶
Supports 640x480x256, 800x600x256, 1024x768x256 SVGA modes
AT3D (AT25)¶
Also known as Promotion at25. Popular as the 2D part of a voodoo rush card. As
of this writing there are a few known problems with this driver. Read below.
ARK Logic ARK1000PV/2000PV¶
Full support, limited RAMDAC support. Only ARK1000PV tested. Supports Clocks and
Ramdac lines in config file.
ATI SVGA (VGA Wonder and friends)¶
This is no real driver. I do not support any new modes. However it saves
additional card setup and thus allows use of the plain VGA modes even when you
are using non standard text modes. It is possible to enforce use of this
driver even on ATI Mach32 but not very useful.
ATI Mach32¶
The driver by Michael Weller supports all ATI BIOS-defined modes and more... It
hits the best out of your card. Some modes may not have nice default timings
but it uses the ATI's EEPROM for custom config or allows to specify modes in
libvga.config(5). Some problems may occur with quite some third party
cards (usually on board) Mach32 based controllers as they do not completely
conform to the Mach32 data sheets. Check out
svgalib.mach32(7) (and
libvga.config(5)).
ATI Mach64 (rage)¶
A driver for ATi Mach64 based cards with internal DAC.
Chips and Technologies chipsets 65525, 65535, 65546, 65548,
65550, and 65554 (usually in laptops).¶
This server was written using the SVGALIB patch from Sergio and Angelo Masci as
a starting point. This version of the code resembled the XFree server code
that was used up to XFree 3.1.2. As such it was incapable of programming the
clocks, using linear addressing, Hi-Color, True-Color modes or the hardware
acceleration. All of these features have since been added to the code. The
64200 and 64300 chips are unsupported, however these chips are very similar to
the 6554x chips which are supported.
Cirrus Logic GD542x/3x¶
All the modes, including 256 color, 32K/64K color, 16M color (3 bytes per pixel)
and 32-bit pixel 16M color modes (5434). Some bitblt functions are supported.
The driver doesn't work with mode dumps, but uses a SVGA abstraction with mode
timings like the X drivers.
Genoa(?) GVGA6400 cards.¶
Supported.
Hercules Stingray 64/Video¶
Is supported as an ARK2000PV
NV3 driver for the Riva128.¶
This driver was written by Matan Ziv-Av and is derived from the XFree86 driver
by David J. Mckay. It lacks 24bit modes (can the card do them at all?),
acceleration support and pageflipping in threeDKit is broken.
Oak Technologies OTI-037/67/77/87¶
Driver by Christopher Wiles; includes 32K color modes for OTI-087.
The driver is not complete, but should work on a number of cards/RAMDACs, and
640x480x256 should work on most card. The best support is for a 801/805 with
AT&T20C490-compatible RAMDAC, and S3-864 + SDAC. All 256/32K/64K/16M works
for them (within the bounds of video memory & ramdac restrictions).
The supported cards include S3 Virge and S3 Trio64 cards.
None of the acceleration function is supported yet.
The chip level code should work with the 964/868/968, but most likely the card
they come on would use an unsupported ramdac/clock chip. Support for these
chips is slowly being added.
Clocks and Ramdac lines in
libvga.config(5) supported.
The maximum pixel clock (in MHz) of the ramdac can be set using a
Dacspeed line in the config file. A reasonable default is assumed if
the
Dacspeed line is omitted.
Clocks should be the same as in
XFree86. Supported ramdac IDs:
Sierra32K,
SC15025,
SDAC,
GenDAC,
ATT20C490,
ATT20C498,
IBMRGB52x.
Example:
Clocks 25.175 28.3 40 70 50 75 36 44.9 0 118 77 31.5 110 65 72 93.5
Ramdac att20c490
DacSpeed 85
Also supported, at least in combination with the SC15025/26A ramdac, is the ICD
2061A clock chip. Since it cannot be autodetected you need to define it in the
config file using a
Clockchip line. As there is no way to read the
current settings out of the 2061, you have the option to specify the frequency
used when switching back to text mode as second argument in the
Clockchip line.
This is especially required if your text mode is an 132 column mode, since these
modes use a clock from the clock chip, while 80 column modes use a fixed clock
of 25 MHz. The text mode frequency defaults to 40 MHz, if omitted.
Example:
ClockChip icd2061a 40.0
Trident TVGA 8900C/9000 (and possibly also 8800CS/8900A/B) and
also TVGA 9440¶
Derived from tvgalib by Toomas Losin. TVGA 9440 support by ARK <ark@lhq.com,
root@ark.dyn.ml.or>.
Supports 640x480x256, 800x600x256, 1024x768x256 (interlaced and non-interlaced)
Might be useful to add 16-color modes (for those equipped with a 512K
TVGA9000) for the 8900 and 9000 cards.
320x200x{32K, 64K, 16M}, 640x480x{256, 32K, 64K, 16M}, 800x600x{256, 32K, 64K,
16M}, 1024x768x{16, 256}, 800x600x{16, 256, 32K, 64K} modes are supported for
the TVGA 9440.
Autodetection can be forced with a:
chipset TVGA memory flags
line in the config file.
memory is the amount of VGA memory in KB,
flags is composed of
three bits:
- bit2 = false, bit1 = false
- force 8900.
- bit2 = false, bit1 = true
- force 9440.
- bit2 = true, bit1 = false
- force 9680.
- bit0 = true
- force noninterlaced.
- bit0 = false
- force interlaced which only matters on 8900's with at least
1M since there is no 512K interlaced mode on the 8900 or any of the other
cards.
Tseng ET4000/ET4000W32(i/p)¶
Derived from VGAlib; not the same register values. ET4000 register values are
not compatible; see
svgalib.et4000(7).
Make sure the colors are right in hicolor mode; the vgatest program should draw
the same color bars for 256 and hicolor modes (the DAC type is defined at
compilation in
et4000.regs or the dynamic registers file). ET4000/W32
based cards usually have an AT&T or Sierra 15025/6 DAC. With recent W32p
based cards, you might have some luck with the AT&T DAC type. If the high
resolution modes don't work, you can try dumping the registers in DOS using
the program in the
et4000/ directory and putting them in a file
(
/etc/vga/libvga.et4000 is parsed at runtime if
DYNAMIC is
defined in
Makefile.cfg at compilation (this is default)).
Supported modes are 640x480x256, 800x600x256, 1024x768x256, 640x480x32K,
800x600x32K, 640x480x16M, etc.
Reports of ET4000/W32i/p functionality are welcome.
There may be a problem with the way the hicolor DAC register is handled; dumped
registers may use one of two timing methods, with the value written to the
register for a particular DAC for a hicolor mode (in vgahico.c) being correct
for just one of the these methods. As a consequence some dumped resolutions
may work while others don't.
Tseng ET6000¶
Most modes of which the card is capable are supported. The 8 15 16 24 and 32 bit
modes are supported.
The ET6000 has a built in DAC and there is no problem coming from that area. The
ET6000 is capable of acceleration, but this as well as sprites are not yet
implemented in the driver.
The driver now uses modelines in libvga.config for user defined modes. It is
sometimes useful to add a modeline for a resolution which does not display
well. For example, the G400x600 is too far to the right of the screen using
standard modes. This is corrected by including in
libvga.config the
line
Modeline "400x600@72" 25.000 400 440 488 520 600 639 644 666
More examples are given below.
This driver was provided by Don Secrest.
VESA¶
Please read README.vesa and README.lrmi in doc subdirectory of the standard
distribution.
Go figure! I turned off autodetection in the release, as a broken bios will be
called too, maybe crashing the machine. Enforce
VESA mode by putting a
chipset VESA in the end of your
libvga.config(5).
Note that it will leave protected mode and call the cards bios opening the door
to many hazards.
This section contains detailed information by the authors on certain chipsets.
AT3D (AT25)¶
Also known as Promotion at25. Popular as the 2D part of a voodoo rush card.
I have written a driver for this chipset, based on the XF86 driver for this
chipset.
The programs that work with this driver include all the programs in the demos
directory, zgv and dvisvga (tmview).
I believe it should be easy to make it work on AT24, AT6422.
ATI Mach32¶
Please see
svgalib.mach32(7).
ATI Mach64¶
The rage.c driver works only on mach64 based cards with internal DAC. The driver
might misdetect the base frequency the card uses, so if when setting any
svgalib modes the screen blanks, or complains about out of bound frequencies,
or the display is unsynced, then try adding the option
RageDoubleClock
to the config file.
Chips and Technologies chipsets 65525, 65535, 65546, 65548,
65550, and 65554 (usually in laptops).¶
Please see
svgalib.chips(7).
Tseng ET4000/ET4000W32(i/p)¶
Please see
svgalib.et4000(7).
Tseng ET6000¶
I have only 2 Mbytes of memory on my ET6000 card, so I am not able to get all
possible modes running. I haven't even tried to do all of the modes which I am
capable of doing, but I am confident that I can manage more modes when I have
time. I have enough modes working to make the card useful, so I felt it was
worth while to add the driver to svgalib now.
Linear graphics is working on this card, both with and without BACKGROUND
enabled, and vga_runinbackground works.
I decided it was best to quit working on more modes and try to get acceleration
and sprites working.
My et6000 card is on a PCI bus. The card will run on a vesa bus, but since I
don't have one on my machine I couldn't develop vesa bus handling. I quit if
the bus is a vesa bus.
I check for an et6000 card, which can be unequivocally identified. The et4000
driver does not properly identify et4000 cards. It thinks the et6000 card is
an et4000, but can only run it in vga modes.
I have found the following four modelines to be useful in
libvga.config
or in
~/.svgalibrc for proper display of some modes.
Modeline "512x384@79" 25.175 512 560 592 640 384 428 436 494
Modeline "400x300@72" 25.000 400 456 472 520 300 319 332 350
DOUBLESCAN
Modeline "512x480@71" 25.175 512 584 600 656 480 500 510 550
Modeline "400x600@72" 25.000 400 440 488 520 600 639 644 666
Don Secrest <secrest@uiuc.edu> Aug 21, 1999
Oak Technologies OTI-037/67/77/87¶
First a few comments of me (Michael Weller
<eowmob@exp-math.uni-essen.de>):
As of this writing (1.2.8) fixes were made to the oak driver by Frodo Looijaard
<frodol@dds.nl> to reenable OTI-067 support. It is unknown right now if
they might have broken OTI-087 support. The author of the '87 support
Christopher Wiles <wileyc@moscow.com> owns no longer an OTI-087 card and
can thus no longer give optimal support to this driver. Thus you might be
better off contacting me or Frodo for questions. If you are a knowledgeable
OTI-087 user and experience problems you are welcome to provide fixes. No user
of a OTI-087 is currently known to me, so if you are able to fix problems with
the driver please do so (and contact me) as noone else can.
Michael.
Now back to the original Oak information:
The original OTI driver, which supported the OTI-067/77 at 640x480x256, has been
augmented with the following features:
- 1)
- Supported resolutions/colors have been expanded to
640x480x32K, 800x600x256/32K, 1024x768x256, and 1280x1024x16.
- 2)
- The OTI-087 (all variants) is now supported. Video memory
is correctly recognized.
The driver as it exists now is somewhat schizoid. As the '87 incorporates a
completely different set of extended registers, I found it necessary to split
its routines from the others. Further, I did not have access to either a '67
or a '77 for testing the new resolutions. If using them causes your
monitor/video card to fry, your dog to bite you, and so forth, I warned you.
The driver works on my '87, and that's all I guarantee. Period.
Heh. Now, if someone wants to try them out ... let me know if they work.
New from last release:
32K modes now work for 640x480 and 800x600. I found that the Sierra DAC
information in VGADOC3.ZIP is, well, wrong. But, then again, the information
for the '87 was wrong also.
64K modes
do not work. I can't even get Oak's BIOS to enter those modes.
I have included a 1280x1024x16 mode, but I haven't tested it. My monitor can't
handle that resolution. According to the documentation, with 2 megs the '87
should be able to do an interlaced 1280x1024x256 ... again, I couldn't get the
BIOS to do the mode. I haven't 2 megs anyway, so there it sits.
I have included routines for entering and leaving linear mode. They
should work, but they don't. It looks like a pointer to the frame
buffer is not being passed to SVGALIB. I've been fighting with this one for a
month. If anyone wants to play with this, let me know if it can be make to
work. I've got exams that I need to pass.
Tidbit: I pulled the extended register info out of the video BIOS. When the
information thus obtained failed to work, I procured the OTI-087 data book. It
appears that Oak's video BIOS sets various modes incorrectly (e.g. setting
8-bit color as 4, wrong dot clock frequencies, etc.). Sort of makes me wonder
...
Christopher M. Wiles (a0017097@wsuaix.csc.wsu.edu)
12 September 1994
6. GOALS¶
I think the ability to use a VGA/SVGA graphics resolution in one
virtual console, and being able to switch to any other virtual console and
back makes a fairly useful implementation of graphics modes in the Linux
console.
Programs that use
svgalib must be setuid root. I don't know how desirable
it is to have this changed; direct port access can hardly be done without.
Root privileges can now be given up right after initialization. I noticed some
unimplemented stuff in the kernel header files that may be useful, although
doing all register I/O via the kernel would incur a significant
context-switching overhead. An alternative might be to have a pseudo
/dev/vga device that yields the required permissions when opened, the
device being readable by programs in group vga.
It is important that textmode is restored properly and reliably; it is fairly
reliable at the moment, but fast console switching back and forth between two
consoles running graphics can give problems. Wild virtual console switching
also sometimes corrupts the contents of the textmode screen buffer (not the
textmode registers or font). Also if a program crashes it may write into the
area where the saved textmode registers are stored, causing textmode not be
restored correctly. It would be a good idea to somehow store this information
in a 'safe' area (say a kernel buffer). Note that the
vga_safety_fork(3) thing has the same idea.
Currently, programs that are in graphics mode are suspended while not in the
current virtual console. Would it be a good idea to let them run in the
background, virtualizing framebuffer actions (this should not be too hard for
linear banked SVGA modes)? It would be nice to have, say, a raytracer with a
real-time display run in the background (although just using a separate
real-time viewing program is much more elegant).
Anyone wanting to rewrite it all in a cleaner way (something with loadable
kernel modules shouldn't hurt performance with linear framebuffer/vgagl type
applications) is encouraged.
Also, if anyone feels really strongly about a low-resource and truecolor
supporting graphical window environment with cut-and-paste, I believe it would
be surprisingly little work to come up with a simple but very useful
client-server system with shmem, the most useful applications being fairly
trivial to write (e.g. shell window, bitmap viewer). And many X apps would
port trivially.
This is old information, please be sure to read
svgalib.faq(7) if you are
interested in further goals.
7. REFERENCES¶
The latest version of svgalib can be found on
sunsite.unc.edu in
/pub/Linux/libs/graphics or
tsx-11.mit.edu in
/pub/linux/sources/libs as
svgalib-X.X.X.tar.gz. As of this
writing the latest version is
svgalib-1.4.1.tar.gz. There are countless
mirrors of these ftp servers in the world. Certainly a server close to you
will carry it.
The original VGAlib is on
tsx-11.mit.edu,
pub/linux/sources/libs/vgalib12.tar.Z.
tvgalib-1.0.tar.Z is in
the same directory.
SLS has long been distributing an old version of VGAlib. Slackware keeps a
fairly up-to-date version of svgalib, but it may be installed in different
directories from what svgalib likes to do by default. The current svgalib
install tries to remove most of this. It also removes
/usr/bin/setmclk
and
/usr/bin/convfont, which is a security risk if setuid-root.
Actually the recent makefiles try to do a really good job to cleanup the mess
which some distributions make.
If you want to recompile the a.out shared library, you will need the DLL 'tools'
package (found on
tsx-11.mit.edu,
GCC dir). To make it work with
recent ELF compiler's you actually need to hand patch it. You should probably
not try to compile it. Compiling the ELF library is deadly simple.
And here is a list of other references which is horribly outdated. There are
many more svgalib applications as well as the directories might have changed.
However, these will give you a start point and names to hunt for on CD's or in
ftp archives.
Viewers (in /pub/Linux/apps/graphics/viewers on
sunsite.unc.edu):¶
- spic
- Picture viewer; JPG/PPM/GIF; truecolor; scrolling.
- zgv
- Full-featured viewer with nice file selector.
- see-jpeg
- Shows picture as it is being built up.
- mpeg-linux
- svgalib port of the Berkeley MPEG decoder (mpeg_play); it
also includes an X binary.
- flip
- FLI/FLC player (supports SVGA-resolution).
Games (in /pub/Linux/games on sunsite.unc.edu):¶
- bdash
- B*lderdash clone with sound.
- sasteroids
- Very smooth arcade asteroids game.
- yatzy
- Neat mouse controlled dice game.
- vga_cardgames
- Collection of graphical card games.
- vga_gamespack
- Connect4, othello and mines.
- wt
- Free state-of-the-art Doom-like engine.
- Maelstrom
- A very nice asteroids style game port from Mac.
- Koules
- A game. (I've no idea what it looks like)
Docs¶
In the vga directory of the
SIMTEL MSDOS collection, there is a package
called
vgadoc3 which is a collection of VGA/SVGA register information.
The XFree86 driver sources distributed with the link-kit may be helpful.
Miscellaneous¶
There's an alternative RAW-mode keyboard library by Russell Marks for use with
svgalib on
sunsite.unc.edu.
LIBGRX, the extensive framebuffer library by Csaba Biegl distributed with
DJGPP, has been ported to Linux. Contact Hartmut Schirmer
(phc27@rz.uni-kiel.d400.de, subject prefix "HARTMUT:"). A more
up-to-date port by Daniel Jackson (djackson@icomp.intel.com) is on
sunsite.unc.edu.
The vgalib ghostscript device driver sources can be found on
sunsite.unc.edu,
/pub/Linux/apps/graphics. Ghostscript patches
from Slackware:
ftp.cdrom.com,
/pub/linux/misc.
gnuplot
patches are on
sunsite.unc.edu.
Mitch D'Souza has written font functions that work in 16 color modes and can use
VGA textmode (codepage format) fonts; these can be found in his
g3fax
package in
sunsite.unc.edu. These functions may go into a later version
of
svgalib.
8. KNOWN BUGS¶
This section is most probably outdated, none of these problems are no longer
reported.
Using a 132 column textmode may cause graphics modes to fail. Try using
something like 80x28.
The console switching doesn't preserve some registers that may be used to draw
in planar VGA modes.
Wild console switching can cause the text screen to be corrupted, especially
when switching between two graphics consoles.
On ET4000, having run XFree86 may cause high resolution modes to fail (this is
more XFree86's fault).
The Trident probing routine in the XFree86 server may cause standard VGA modes
to fail after exiting X on a Cirrus. Try putting a 'Chipset' line in your
Xconfig to avoid the Trident probe, or use the link kit to build a server
without the Trident driver. Saving and restoring the textmode registers with
savetextmode/textmode (restoretextmode) should also work. [Note: svgalib now
resets the particular extended register, but only if the Cirrus driver is used
(i.e. the chipset is not forced to VGA)] [This is fixed in XFree86 v2.1]
Some Paradise VGA cards may not work even in standard VGA modes. Can anyone
confirm this?
Piping data into a graphics program has problems. I am not sure why. A pity,
since zcatting a 5Mb FLC file into flip on a 4Mb machine would be fun.
The
tseng3.exe DOS program include as source in the svgalib distribution
doesn't recognize any modes on some ET4000 cards. Also ET4000 cards with a
Acumos/Cirrus DAC may only work correctly in 64K color mode.
FILES¶
/etc/vga/libvga.config
/etc/vga/libvga.et4000
SEE ALSO¶
svgalib.et4000(7),
svgalib.chips(7),
svgalib.mach32(7),
vgagl(7),
libvga.config(5),
3d(6),
accel(6),
bg_test(6),
eventtest(6),
forktest(6),
fun(6),
keytest(6),
lineart(5),
mousetest(6),
joytest(6),
mjoytest(6),
scrolltest(6),
speedtest(6),
spin(6),
testaccel(6),
testgl(6),
testlinear(6),
vgatest(6),
plane(6),
wrapdemo(6),
convfont(1),
dumpreg(1),
fix132x43(1),
restorefont(1),
restorepalette(1),
restoretextmode(1),
runx(1),
savetextmode(1),
setmclk(1),
textmode(1),
mach32info(1).
AUTHOR¶
There are many authors of svgalib. This page was edited by Michael Weller
<eowmob@exp-math.uni-essen.de>. The original documentation and most of
svgalib was done by Harm Hanemaayer <H.Hanemaayer@inter.nl.net>
though.