NAME¶
vga_drawline - draw a line on the screen
SYNOPSIS¶
#include <vga.h>
int vga_drawline(int x1, int y1, int
x2, int y2);
DESCRIPTION¶
draws a line from
(x1, y1) to
(x2, y2) on the screen. If you exchange
start and end of the line you should not expect the exactly identical set of
pixel be covered by the line.
This function is very inefficient as is does a bunch of
vga_drawpixel(3)
calls, you should consider using
gl_line(3) which is very efficient, or
doing direct screen access instead or use
vga_drawscansegment(3) to
handle more than one pixel.
The color drawn is set with
vga_setcolor(3) or
vga_setrgbcolor(3)
resp.
The function always returns 0 (on which you should probably not really rely).
SEE ALSO¶
svgalib(7),
vgagl(7),
libvga.config(5),
gl_line(3)
vga_clear(3),
vga_setcolor(3),
vga_setrgbcolor(3),
vga_getpixel(3),
vga_drawline(3),
vga_drawscanline(3),
vga_drawscansegment(3),
vga_getscansegment(3)
AUTHOR¶
This manual page was edited by Michael Weller
<eowmob@exp-math.uni-essen.de>. The exact source of the referenced
function as well as of the original documentation is unknown. This Page was
modified by Don Secrest <secrest@uiuc.edu>
It is very likely that both are at least to some extent are due to Harm
Hanemaayer <H.Hanemaayer@inter.nl.net>.
Occasionally this might be wrong. I hereby asked to be excused by the original
author and will happily accept any additions or corrections to this first
version of the svgalib manual.