NAME¶
gl_write, gl_writen - write a text string
 
SYNOPSIS¶
#include <vgagl.h>
 
void gl_write(int x, int y, char
  *s);
 
void gl_writen(int x, int y, int n
  ,char *s);
 
DESCRIPTION¶
gl_write writes the zero terminated string 
s to position
  (
x, 
y) using the currently selected font.
 
gl_writen works similarly, but writes exactly 
n characters, thus
  allowing to use the character 0.
 
The kind of text draw operation is set with 
gl_setwritemode(3).
 
BEWARE! Prior to the of use of 
gl_write(3) and 
gl_writen(3)
  you must set a font.
 
A good default initialization sequence is:
 
gl_setfont(8, 8, gl_font8x8);
 
gl_setwritemode(FONT_COMPRESSED + WRITEMODE_OVERWRITE);
 
gl_setfontcolors(0, vga_white());
 
 
SEE ALSO¶
svgalib(7), 
vgagl(7), 
svgalib.conf(5), 
threedkit(7),
  
testgl(1), 
gl_printf(3), 
gl_colorfont(3),
  
gl_expandfont(3), 
gl_font8x8(3), 
gl_setfont(3),
  
gl_setfontcolors(3), 
gl_setwritemode(3).
 
AUTHOR¶
This manual page was edited by Michael Weller
  <eowmob@exp-math.uni-essen.de>. The exact source of the referenced demo
  as well as of the original documentation is unknown.
 
It is very likely that both are at least to some extent are due to Harm
  Hanemaayer <H.Hanemaayer@inter.nl.net>.
 
Occasionally this might be wrong. I hereby asked to be excused by the original
  author and will happily accept any additions or corrections to this first
  version of the svgalib manual.