NAME¶
genBSDF - generate BSDF description from Radiance or MGF input
SYNOPSIS¶
genBSDF [
-c Nsamp ][
-n Nproc ][
-r 'rtcontrib
opts...' ][
-t{3|4} Nlog2 ][
{+|-}forward ][
{+|-}backward ][
{+|-}mgf ][
{+|-}geom unit ][
-dim
Xmin Xmax Ymin Ymax Zmin Zmax ] [
geom .. ]
DESCRIPTION¶
GenBSDF computes a bidirectional scattering distribution function from a
Radiance or MGF scene description given on the input. The program assumes the
input is in Radiance format unless the
+mgf option is specified. The
output conforms to the LBNL Window 6 XML standard for BSDF data, and will
include an MGF representation of the input geometry if the
+geom option
is given, followed by one of "meter," "foot,"
"inch," "centimeter," or "millimeter," depending
on the scene units. The default is to include the provided geometry, which is
assumed to be in meters. Geometry output can be supressed with the
-geom option, which must also be followed by one of the above length
units.
Normally,
genBSDF computes components needed by a backwards ray-tracing
process,
+backward. If both forward and backward (front and back)
distributions are needed, the
+forward option may be given. To turn off
backward components, use the
-backward option. Computing both
components takes about twice as long as one component.
The geometry must fit a rectangular profile, whose width is along the X-axis,
height is in the Y-axis, and depth is in the Z-axis. The positive Z-axis
points into the room, and the input geometry should not extend into the room.
(I.e., it should not contain any positive Z values, since the putative
emitting surface is assumed to lie at Z=0.) The entire window system
should be modeled, including sills and edge geometry anticipated in the final
installation, otherwise accuracy will be impaired. Similarly, materials in the
description should be carefully measured.
Normally, the input geometry will be positioned according to its actual bounding
box, but this may be overridden with the
-dim option. Use this in cases
where the fenestration system is designed to fit a smaller (or larger) opening
or is offset somehow.
The variance in the results may be reduced by increasing the number of samples
per incident direction using the
-c option. This value defaults to 2000
samples distributed over the incoming plane for each of the 145 Klems
hemisphere directions.
In some cases, the processing time may be reduced by the
-n option, which
specifies the number of simultaneous
rtrace(1) processes to run in
rtcontrib(1). The
-r option may be used to specify a set of
quoted arguments to be included on the
rtcontrib command line.
The
-t4 mode computes a non-uniform BSDF represented as a rank 4 tensor
tree, suitable for use in the Radiance rendering tools. The parameter given to
this option is the log to the base 2 of the sampling resolution in each
dimension, and must be an integer. The
-c setting should be adjusted so
that an appropriate number of samples lands in each region. A
-t4
parameter of 5 corresponds to 32x32 or 1024 output regions, so a
-c
setting of 10240 would provide 10 samples per region on average. Increasing
the resolution to 6 corresponds to 64x64 or 4096 regions, so the
-c
setting would need to be increased by a factor of 4 to provide the same
accuracy in each region.
The
-t3 mode is similar to
-t4 but computes a rank 3 tensor tree
rather than rank 4. This provides a much faster computation, but only works in
special circumstances. Specifically, do NOT use this option if the system is
not in fact isotropic. I.e., only use
-t3 when you are certain that the
system has a high degree of radial symmetry. Again, the parameter to this
option sets the maximum resolution as a power of 2 in each dimension, but in
this case there is one less dimension being sampled.
EXAMPLE¶
To create a BSDF description including geometry from a set of venetian blinds:
-
- genblinds blind_white blind1 .07 3 1.5 30 40 | xform -rz
-90 -rx 90 > blind1.rad
genBSDF -r @rtc.opt blind_white.mat glazing.rad blind1.rad >
blind1.xml
To create a non-uniform, anisotropic BSDF distribution with a maximum resolution
of 128x128 from the same description:
-
- genBSDF -r @rtc.opt -t4 7 -c 160000 blind_white.mat
glazing.rad blind1.rad > blind12.xml
NOTES¶
The variable resolution (tensor tree) BSDF representation is not supported by
all software and applicatons, and should be used with caution. It provides
practical, high-resolution data for use in the Radiance rendering programs,
but does not work in the matrix formulation of the daylight coefficient method
for example. Also, third party tools generally expect or require a fixed
number of sample directions using the Klems directions or similar.
AUTHOR¶
Greg Ward
SEE ALSO¶
dctimestep(1),
genklemsamp(1),
genskyvec(1),
mkillum(1),
pkgBSDF(1),
rtcontrib(1),
rtrace(1)