NAME¶
pkgBSDF - package BSDFs provided as XML for Radiance
SYNOPSIS¶
pkgBSDF [
-i ][
-s ]
bsdf.xml ..
DESCRIPTION¶
PkgBSDF takes one or more XML files, each describing the bidirectional
scattering distribution function of a surface or geometric system, and
packages them into RADIANCE scene descriptions. If the input file(s) do not
begin with a '.' or '/', the directories in the RAYPATH environment variable
will be searched. One rectangle is produced for each BSDF that has no detail
geometry and/or no rear-side reflectance distribution. If both front and back
reflectance distributions are present with detail geometry, then two
rectangles will be used to sandwich the geometry extracted from the BSDF file.
The front surface will always be centered just in front of the origin facing
the positive Z-direction, with "up" in the positive Y-direction. The
back surface, if present, will parallel the front surface at a distance
slightly greater than the BSDF system thickness. Scene units will always be in
meters.
The
-i option causes
pkgBSDF to produce frozen octree instances
for any detail geometry, which may reduce memory requirements in scenes with
many references to the same complex BSDF object.
Normally,
pkgBSDF produces one RADIANCE scene file for each XML input,
replacing the required '.xml' suffix with '.rad' in the same directory. The
-s option sends the RADIANCE scene description to the standard output
rather than writing it to a file, but only works for a single XML input. Any
instance octree is still written out to a file generated by replacing the
'.xml' suffix with '.oct' in the same directory.
EXAMPLE¶
Package all the XML files in the current directory as Radiance scene files,
employing frozen octree instances for any detail geometry:
-
- pkgBSDF -i *.xml
AUTHOR¶
Greg Ward
SEE ALSO¶
genBSDF(1),
oconv(1),
xform(1)