table of contents
- trixie 3.2.10+ds-1
 - testing 3.2.26+ds-1
 - unstable 3.2.26+ds-2
 - experimental 3.3.2+git20251103~dc5b136+ds-1
 
| SDL_GetGamepadMapping(3) | SDL3 FUNCTIONS | SDL_GetGamepadMapping(3) | 
NAME¶
SDL_GetGamepadMapping - Get the current mapping of a gamepad.
HEADER FILE¶
Defined in SDL3/SDL_gamepad.h
SYNOPSIS¶
#include "SDL3/SDL.h"
char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
DESCRIPTION¶
Details about mappings are discussed with
SDL_AddGamepadMapping ().
FUNCTION PARAMETERS¶
- gamepad
 - the gamepad you want to get the current mapping for.
 
RETURN VALUE¶
Returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.
AVAILABILITY¶
This function is available since SDL 3.2.0.
SEE ALSO¶
•(3), SDL_AddGamepadMapping(3), •(3), SDL_GetGamepadMappingForID(3), •(3), SDL_GetGamepadMappingForGUID(3), •(3), SDL_SetGamepadMapping(3)
| SDL 3.2.10 | Simple Directmedia Layer |