NAME¶
gl_copyscreen - copy the screen contents of contexts
SYNOPSIS¶
#include <vgagl.h>
void gl_copyscreen(GraphicsContext *gc);
DESCRIPTION¶
Copy the current graphics context contents (screen data) to the specified
graphics context (the physical screen, for example). Contexts are assumed to
be identical in size.
SEE ALSO¶
svgalib(7),
vgagl(7),
svgalib.conf(5),
threedkit(7),
testgl(1),
plane(1),
wrapdemo(1),
currentcontext(3),
gl_allocatecontext(3),
gl_clearscreen(3),
gl_copybox(3),
gl_copyboxfromcontext(3),
gl_copyboxtocontext(3),
gl_fillbox(3),
gl_getbox(3),
gl_putbox(3).
AUTHOR¶
This manual page was edited by Michael Weller
<eowmob@exp-math.uni-essen.de>. The exact source of the referenced demo
as well as of the original documentation is unknown.
It is very likely that both are at least to some extent are due to Harm
Hanemaayer <H.Hanemaayer@inter.nl.net>.
Occasionally this might be wrong. I hereby asked to be excused by the original
author and will happily accept any additions or corrections to this first
version of the svgalib manual.