NAME¶
gl_enablepageflipping - enables automatic page flipping
 
SYNOPSIS¶
#include <vgagl.h>
 
int gl_enablepageflipping(GraphicsContext *gc);
 
DESCRIPTION¶
Enable page flipping or triple buffering in 
gl_copyscreen(3) if the
  physical context 
gc can do it.
 
Returns 3 if triple buffering will be used, 2 for page flipping, 0 if page
  flipping is not possible (due to video memory/mode limitations).
 
When pageflipping is enabled, the 
gl_screenoffset(3) is ignored in
  
gl_copyscreen(3).
 
The idea is that you draw your picture in 
gc and copy it to the screen by
  consecutive 
gl_copyscreen(3) calls. Each of these will choose a free
  buffer in the screen and adjust the display start accourdingly.
 
The current context must by the VGA when 
gl_copyscreen(3) is called in
  this situation.
 
SEE ALSO¶
svgalib(7), 
vgagl(7), 
svgalib.conf(5), 
threedkit(7),
  
testgl(1), 
plane(1), 
wrapdemo(1), 
gl_copybox(3),
  
gl_copyboxfromcontext(3), 
gl_copyboxtocontext(3),
  
gl_copyscreen(3), 
gl_getbox(3), 
gl_putbox(3),
  
gl_setcontext(3), 
gl_setcontextheight(3),
  
gl_setcontextvga(3), 
gl_setcontextvgavirtual(3),
  
gl_setcontextvirtual(3), 
gl_setcontextwidth(3).
 
AUTHOR¶
This manual page was edited by Michael Weller
  <eowmob@exp-math.uni-essen.de>. The exact source of the referenced demo
  as well as of the original documentation is unknown.
 
It is very likely that both are at least to some extent are due to Harm
  Hanemaayer <H.Hanemaayer@inter.nl.net>.
 
Occasionally this might be wrong. I hereby asked to be excused by the original
  author and will happily accept any additions or corrections to this first
  version of the svgalib manual.