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SDL_SetRenderTextureAddressMode(3) | SDL3 FUNCTIONS | SDL_SetRenderTextureAddressMode(3) |
NAME¶
SDL_SetRenderTextureAddressMode - Set the texture addressing mode used in SDL_RenderGeometry().
SYNOPSIS¶
#include <SDL3/SDL_render.h>
bool SDL_SetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode u_mode, SDL_TextureAddressMode v_mode);
FUNCTION PARAMETERS¶
RETURN VALUE¶
Returns true on success or false on failure; call SDL_GetError() for more information.
AVAILABILITY¶
This function is available since SDL 3.4.0.
SEE ALSO¶
SDL_RenderGeometry(3), SDL_RenderGeometryRaw(3), SDL_GetRenderTextureAddressMode(3)
SDL 3.3.0 | Simple Directmedia Layer |